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General Tabletop Discussion
*Dungeons & Dragons
The Crab Bucket Fallacy
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<blockquote data-quote="Minigiant" data-source="post: 9135501" data-attributes="member: 63508"><p>It's not that the fighter isn't best in combat in modern D&D.</p><p></p><p>It's that everyone is not far behind. The Fighter is tier A. Everyone is Tier B or has a subclass that brings them to Tier B. Tier C is empty. And Tier D is just noncombat classes taking noncombat subclasses.</p><p></p><p>Which wouldn't be a problem if the fighter could pick a subclass to be B in social or exploration. But they can't.</p><p></p><p>You see the same thing with races. Races with flexibility like choosable spells, skills, or minifeats rank high. The races with powerful features are slightly higher. And the rest are "in the terlet" as my grandfather would say because "power" is focused on a niche and races overall have little power to play with and usable have no customization within.</p><p></p><p>--</p><p></p><p>It's all like something I said back ing the TCOE days with flexible ASI.</p><p></p><p>5e was designed around everyone playing stereotypes and DMs running stereotypical worlds. </p><p></p><p>It wasn't designed for you to play against type like many players would eventually want to.</p><p></p><p>And went the designers decided to support Alternatives and Subversions of Stereotypes, it was uneven due to:</p><ol> <li data-xf-list-type="ol">Slow schedule</li> <li data-xf-list-type="ol">Limited design space</li> <li data-xf-list-type="ol">Lack of forward thinking in 5edesign</li> <li data-xf-list-type="ol">Lack of drive in Official designers for it</li> <li data-xf-list-type="ol">Lack of restraint in 3PPs</li> </ol><p>---</p><p></p><p>The "Crab Bucket" fallacy is mostly due to the limited design space of core 5e without introducing power creep OR gutting the system ala A5e.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9135501, member: 63508"] It's not that the fighter isn't best in combat in modern D&D. It's that everyone is not far behind. The Fighter is tier A. Everyone is Tier B or has a subclass that brings them to Tier B. Tier C is empty. And Tier D is just noncombat classes taking noncombat subclasses. Which wouldn't be a problem if the fighter could pick a subclass to be B in social or exploration. But they can't. You see the same thing with races. Races with flexibility like choosable spells, skills, or minifeats rank high. The races with powerful features are slightly higher. And the rest are "in the terlet" as my grandfather would say because "power" is focused on a niche and races overall have little power to play with and usable have no customization within. -- It's all like something I said back ing the TCOE days with flexible ASI. 5e was designed around everyone playing stereotypes and DMs running stereotypical worlds. It wasn't designed for you to play against type like many players would eventually want to. And went the designers decided to support Alternatives and Subversions of Stereotypes, it was uneven due to: [LIST=1] [*]Slow schedule [*]Limited design space [*]Lack of forward thinking in 5edesign [*]Lack of drive in Official designers for it [*]Lack of restraint in 3PPs [/LIST] --- The "Crab Bucket" fallacy is mostly due to the limited design space of core 5e without introducing power creep OR gutting the system ala A5e. [/QUOTE]
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