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The Crab Bucket Fallacy
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<blockquote data-quote="SteveC" data-source="post: 9137003" data-attributes="member: 9053"><p>Round and round, it really does look like the discussion that we've been having, well, forever. I was reading the thread and thinking about it in light of what the OP was actually talking about and I think you could <strong>absolutely </strong>have a <em>warlord </em>class that would be absolutely awesome and better than, say, a <em>champion </em>fighter.</p><p></p><p>This is because there are <strong>already </strong>classes (and other <strong>fighter </strong>subclasses!) that do this and people still play <em>champions</em>. People go out of their way to defend the <em>champion</em>. So really, why <em>not </em>make a new <em>warlord </em>class? I suspect that WotC has a real reason for it that doesn't involve balance at all. I'd suspect that it's because the abilities the <em>warlord </em>would have move into the realm of the <em>cleric </em>or <em>bard </em>or other supernatural characters. Now I'd argue that there are fighters who've <em>already </em>moved into that realm so I'm truly left at a loss for why WotC doesn't do it.</p><p></p><p>So there's no reason not to make that <em>warlord</em>. <strong>My </strong>problem is that none of the DMs I play with would use homebrew classes, so I couldn't play one. And that's a shame because the <strong>lazy warlord</strong> I played was amazing. And not unbalanced with other characters from that edition.</p><p></p><p>So I understand the arguments that people are having about the really small design space you have when you want to trade out something like <em>improved critical</em>, which is not exceptionally useful on a non-multiclass fighter, to get ... spellcasting? I get that, but it seems that WotC doesn't use this metric <strong>themselves </strong>to balance classes. How they do balance them would be a very interesting discussion that I have yet to hear.</p></blockquote><p></p>
[QUOTE="SteveC, post: 9137003, member: 9053"] Round and round, it really does look like the discussion that we've been having, well, forever. I was reading the thread and thinking about it in light of what the OP was actually talking about and I think you could [B]absolutely [/B]have a [I]warlord [/I]class that would be absolutely awesome and better than, say, a [I]champion [/I]fighter. This is because there are [B]already [/B]classes (and other [B]fighter [/B]subclasses!) that do this and people still play [I]champions[/I]. People go out of their way to defend the [I]champion[/I]. So really, why [I]not [/I]make a new [I]warlord [/I]class? I suspect that WotC has a real reason for it that doesn't involve balance at all. I'd suspect that it's because the abilities the [I]warlord [/I]would have move into the realm of the [I]cleric [/I]or [I]bard [/I]or other supernatural characters. Now I'd argue that there are fighters who've [I]already [/I]moved into that realm so I'm truly left at a loss for why WotC doesn't do it. So there's no reason not to make that [I]warlord[/I]. [B]My [/B]problem is that none of the DMs I play with would use homebrew classes, so I couldn't play one. And that's a shame because the [B]lazy warlord[/B] I played was amazing. And not unbalanced with other characters from that edition. So I understand the arguments that people are having about the really small design space you have when you want to trade out something like [I]improved critical[/I], which is not exceptionally useful on a non-multiclass fighter, to get ... spellcasting? I get that, but it seems that WotC doesn't use this metric [B]themselves [/B]to balance classes. How they do balance them would be a very interesting discussion that I have yet to hear. [/QUOTE]
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