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Community
General Tabletop Discussion
*Dungeons & Dragons
The Crab Bucket Fallacy
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<blockquote data-quote="SteveC" data-source="post: 9137581" data-attributes="member: 9053"><p>Oh I got it: I'm saying that the Crab Bucket fallacy is itself a fallacy. There are already Fighter subclasses that make the Champion look bad. So this should already be happening, right? And yet that Champion is quite popular, and we've had people in this thread discuss how it's just fine as an option. Making the number of better Fighter options n+1 isn't going to change that because n is already greater than 0.</p><p></p><p>And if you think about it, will the idea of a Warlord appeal to the player type who chooses a Champion? I don't know why everyone plays one but speaking from recent experience, the player who chose one wanted to hit things in combat and not think about much else. There's no way the Warlord would appeal to him. I'll also point out that he was getting disgruntled by the end of the game with not being the best in combat (that was our Rogue character).</p></blockquote><p></p>
[QUOTE="SteveC, post: 9137581, member: 9053"] Oh I got it: I'm saying that the Crab Bucket fallacy is itself a fallacy. There are already Fighter subclasses that make the Champion look bad. So this should already be happening, right? And yet that Champion is quite popular, and we've had people in this thread discuss how it's just fine as an option. Making the number of better Fighter options n+1 isn't going to change that because n is already greater than 0. And if you think about it, will the idea of a Warlord appeal to the player type who chooses a Champion? I don't know why everyone plays one but speaking from recent experience, the player who chose one wanted to hit things in combat and not think about much else. There's no way the Warlord would appeal to him. I'll also point out that he was getting disgruntled by the end of the game with not being the best in combat (that was our Rogue character). [/QUOTE]
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The Crab Bucket Fallacy
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