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The Crab Bucket Fallacy
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<blockquote data-quote="SteveC" data-source="post: 9138222" data-attributes="member: 9053"><p>It looks like this thread is breaking down like other threads we've had along these lines (yes, I know that's pretty obvious). As someone who missed the middle years of 5E, I wonder if we were having these same discussions then? I just wanted to open a discussion about <strong>why this even matters</strong> and <strong>why I care about it</strong>. Why I'm still reading the thread.</p><p></p><p>Most importantly, it's because we are getting a "new" D&D. I'm honestly not sure how different it's going to be from following the playtests, but ... I'm hoping for more options for martial characters, and more importantly, I'm hoping to open up designs for more <strong>types </strong>of characters.</p><p></p><p>But secondly it's because D&D casts such a broad shadow. There are a lot of interesting games coming out, and even more interesting campaign settings. Even with the OGL issue, many of them are using the 5E chassis. At this point 5E inspired games are right alongside PbtA and Forged in the Dark games as the "engine" game designers use. Designers who use the 5E chassis are assuming it's using good design strategy, and for many kinds of games it's just <strong>not</strong>. </p><p></p><p>I think one thing we have consensus on in this thread is that D&D makes a good D&D game. And that's what it's there for. It doesn't make a good chassis for other kinds of games, say, a Wuxia game because of the assumptions behind the curtain. Similarly, I don't have the 5E based Lord of the Rings game, but you'd need to completely rewrite classes from D&D to have them make sense in that world. I don't have any idea if they did that. And the Doctor Who game? Obviously those of you who have played these games can (and should!) correct me.</p><p></p><p>So that's why I care: I think balance based on what a character can contribute in a game session is a good design strategy, and I'd hope it would be embraced by the designers. I'm still exploring game options, and when I see the upcoming Final Fantasy game possibly using the 5E chassis, I just shake my head.</p></blockquote><p></p>
[QUOTE="SteveC, post: 9138222, member: 9053"] It looks like this thread is breaking down like other threads we've had along these lines (yes, I know that's pretty obvious). As someone who missed the middle years of 5E, I wonder if we were having these same discussions then? I just wanted to open a discussion about [B]why this even matters[/B] and [B]why I care about it[/B]. Why I'm still reading the thread. Most importantly, it's because we are getting a "new" D&D. I'm honestly not sure how different it's going to be from following the playtests, but ... I'm hoping for more options for martial characters, and more importantly, I'm hoping to open up designs for more [B]types [/B]of characters. But secondly it's because D&D casts such a broad shadow. There are a lot of interesting games coming out, and even more interesting campaign settings. Even with the OGL issue, many of them are using the 5E chassis. At this point 5E inspired games are right alongside PbtA and Forged in the Dark games as the "engine" game designers use. Designers who use the 5E chassis are assuming it's using good design strategy, and for many kinds of games it's just [B]not[/B]. I think one thing we have consensus on in this thread is that D&D makes a good D&D game. And that's what it's there for. It doesn't make a good chassis for other kinds of games, say, a Wuxia game because of the assumptions behind the curtain. Similarly, I don't have the 5E based Lord of the Rings game, but you'd need to completely rewrite classes from D&D to have them make sense in that world. I don't have any idea if they did that. And the Doctor Who game? Obviously those of you who have played these games can (and should!) correct me. So that's why I care: I think balance based on what a character can contribute in a game session is a good design strategy, and I'd hope it would be embraced by the designers. I'm still exploring game options, and when I see the upcoming Final Fantasy game possibly using the 5E chassis, I just shake my head. [/QUOTE]
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