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General Tabletop Discussion
*Dungeons & Dragons
The Crab Bucket Fallacy
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<blockquote data-quote="Swarmkeeper" data-source="post: 9138248" data-attributes="member: 6921763"><p>Sure - thank you.</p><p></p><p></p><p>Seems to work for our table. People play fighters alongside bards and wizards in our games. Everyone is contributing and having fun. I don't think we're outliers. But, I am hearing the underlying assertion in your opinion: Your experience clearly is different when it comes to DM and players sharing the spotlight.</p><p></p><p></p><p>Maybe? I personally think this is more of a social contract issue than anything to do with the game. If the players are collaborating and sharing the spotlight, they'll discuss and do what's best for the group - and what's best for the group might be doing what's best mechanically or what's best story-wise or, most commonly, a mix of the two.</p><p></p><p></p><p>I guess I can sum up my take on this whole issue as such:</p><p></p><p>- At our table, we don't currently see any problem with martial characters that affects our 5e game play goals: to have fun and to create an exciting, memorable story. </p><p></p><p>- I understand, and respect, that others are far more concerned with mechanical balance than I am. Perhaps it has something to do with me missing 2nd through 4th editions, but it truly isn't a concern for our table.</p><p></p><p>- An improved fighter getting some new abilities really wouldn't fundamentally affect gameplay at our table. I mean, we certainly might be interested and curious about some shiny new abilities - I do think I would find those fun. But I don't feel that would make our game play experience any better (or worse) than before. All players at our table, regardless of their character's build, contribute to all pillars of play by choice and by working together. </p><p></p><p>- All that said, bring on the improved fighter/martials if that's what makes a bunch of people happy. I'd honestly be glad for that outcome.</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 9138248, member: 6921763"] Sure - thank you. Seems to work for our table. People play fighters alongside bards and wizards in our games. Everyone is contributing and having fun. I don't think we're outliers. But, I am hearing the underlying assertion in your opinion: Your experience clearly is different when it comes to DM and players sharing the spotlight. Maybe? I personally think this is more of a social contract issue than anything to do with the game. If the players are collaborating and sharing the spotlight, they'll discuss and do what's best for the group - and what's best for the group might be doing what's best mechanically or what's best story-wise or, most commonly, a mix of the two. I guess I can sum up my take on this whole issue as such: - At our table, we don't currently see any problem with martial characters that affects our 5e game play goals: to have fun and to create an exciting, memorable story. - I understand, and respect, that others are far more concerned with mechanical balance than I am. Perhaps it has something to do with me missing 2nd through 4th editions, but it truly isn't a concern for our table. - An improved fighter getting some new abilities really wouldn't fundamentally affect gameplay at our table. I mean, we certainly might be interested and curious about some shiny new abilities - I do think I would find those fun. But I don't feel that would make our game play experience any better (or worse) than before. All players at our table, regardless of their character's build, contribute to all pillars of play by choice and by working together. - All that said, bring on the improved fighter/martials if that's what makes a bunch of people happy. I'd honestly be glad for that outcome. [/QUOTE]
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