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General Tabletop Discussion
*Dungeons & Dragons
The Crab Bucket Fallacy
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<blockquote data-quote="Minigiant" data-source="post: 9138722" data-attributes="member: 63508"><p>Indeed. And I enforce language and language proficiency.</p><p></p><p>So a fighter with 8 Cha can easily be the only one who can talk to a person.</p><p></p><p>The point is this is a team game and the other members of the team can easily hog the spotlight in pillars of the game and the game mechanically encourages it.</p><p></p><p></p><p>The settings. The Art. The diseigner's interviews. The suggested inspirational works.</p><p></p><p>I think I'm explaining it the wrong way.</p><p></p><p>The issue is Ability scores. and the d20.</p><p></p><p>Strength: Combat and Exploration</p><p>Dexterity: Combat and Exploration</p><p>Constitution: Combat and errr... most DM don't roll Con Exploration rolls. I do but I don't see it often from others.</p><p>Intelligence: Exploration</p><p>Wisdom: Social Exploration</p><p>Charisma: Social and Exploration</p><p></p><p></p><p>You can only put your 16 in one* of them. And as you level, you can only afford to level 1 score. Which means that you only can use you main score to 2 pillars at best. Which wouldn't be so bad if not for the ability modifiers being so low compared to a d20. You are encouraged to heavily focus on only that one leaving the rest to rot.</p><p></p><p>So you end up relying of class features. And class focus of the pillars are all over the place. And D&D doesn't tell you any of this, you have to figure it out.</p><p></p><p>You see D&D was orignally a gamewhere the only stats were Combat stats. The games changed. The stats didn't.</p><p></p><p>Many DMs figured out ways around this issues but none of that is in these books WOTC sold. Even WOTC say their DMG sucks.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9138722, member: 63508"] Indeed. And I enforce language and language proficiency. So a fighter with 8 Cha can easily be the only one who can talk to a person. The point is this is a team game and the other members of the team can easily hog the spotlight in pillars of the game and the game mechanically encourages it. The settings. The Art. The diseigner's interviews. The suggested inspirational works. I think I'm explaining it the wrong way. The issue is Ability scores. and the d20. Strength: Combat and Exploration Dexterity: Combat and Exploration Constitution: Combat and errr... most DM don't roll Con Exploration rolls. I do but I don't see it often from others. Intelligence: Exploration Wisdom: Social Exploration Charisma: Social and Exploration You can only put your 16 in one* of them. And as you level, you can only afford to level 1 score. Which means that you only can use you main score to 2 pillars at best. Which wouldn't be so bad if not for the ability modifiers being so low compared to a d20. You are encouraged to heavily focus on only that one leaving the rest to rot. So you end up relying of class features. And class focus of the pillars are all over the place. And D&D doesn't tell you any of this, you have to figure it out. You see D&D was orignally a gamewhere the only stats were Combat stats. The games changed. The stats didn't. Many DMs figured out ways around this issues but none of that is in these books WOTC sold. Even WOTC say their DMG sucks. [/QUOTE]
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