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The Crab Bucket Fallacy
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<blockquote data-quote="Tony Vargas" data-source="post: 9139196" data-attributes="member: 996"><p>I first encountered D&D in the summer of '79. My best friend had started running it and tried to teach me. (I realized later, he didn't understand the game, at all, none of us did.)</p><p>I was immediately taken with some of the monsters and how you defeated them, like, the black pudding couldn't just be hit with weapons, you had to use fire.. They reminded me of the old B&W monster movies (like the Blob, though it was defeated by cold, not fire) that I'd always enjoyed - and, in the case of skeletons, the amazing Ray Harryhausen scene in Jason & the Argonauts. I was also immediately disappointed that I couldn't play a character with wings (lol), but I got over that quickly. Sadly that circle of friends had lost interest in the game by the end of the summer, so I finally went out and purchased my own books, starting with the Players Handbook, for 11.99, and, after debating because it was more expensive at 14.99, the DMG (OMG, 70s hyperinflation). </p><p>I started to understand the mechanics of the game, and, after playing at a local store every weekened, and finding a new, older friend who sort of mentored me as a DM, I started running games a few years later - terrible, at first, but with her help I got better.</p><p>I also came to understand the appeal of the game. Getting to imagine experiences from the pov of someone <em>different </em>from yourself (tho some DMs would sabotage that). Creating the kinds of 'scenes' you'd read in a fantasy novel or see in a movie (not always easy, admittedly) - or subverting such scenes, for that matter. The sense of accomplishment by advancing thru finding magic items and gaining levels. Even creating a world of your own for other players to experience.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 9139196, member: 996"] I first encountered D&D in the summer of '79. My best friend had started running it and tried to teach me. (I realized later, he didn't understand the game, at all, none of us did.) I was immediately taken with some of the monsters and how you defeated them, like, the black pudding couldn't just be hit with weapons, you had to use fire.. They reminded me of the old B&W monster movies (like the Blob, though it was defeated by cold, not fire) that I'd always enjoyed - and, in the case of skeletons, the amazing Ray Harryhausen scene in Jason & the Argonauts. I was also immediately disappointed that I couldn't play a character with wings (lol), but I got over that quickly. Sadly that circle of friends had lost interest in the game by the end of the summer, so I finally went out and purchased my own books, starting with the Players Handbook, for 11.99, and, after debating because it was more expensive at 14.99, the DMG (OMG, 70s hyperinflation). I started to understand the mechanics of the game, and, after playing at a local store every weekened, and finding a new, older friend who sort of mentored me as a DM, I started running games a few years later - terrible, at first, but with her help I got better. I also came to understand the appeal of the game. Getting to imagine experiences from the pov of someone [I]different [/I]from yourself (tho some DMs would sabotage that). Creating the kinds of 'scenes' you'd read in a fantasy novel or see in a movie (not always easy, admittedly) - or subverting such scenes, for that matter. The sense of accomplishment by advancing thru finding magic items and gaining levels. Even creating a world of your own for other players to experience. [/QUOTE]
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