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*Dungeons & Dragons
The Crab Bucket Fallacy
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<blockquote data-quote="Scott Christian" data-source="post: 9139836" data-attributes="member: 6901101"><p>It does sound like a fun character.</p><p></p><p>If I may introduce you to my character to prove a point: My character right now is a half-orc champion, level 7. Abilities are as follows: str 16; dex 12; con 14; int 12; wis 12; cha 12. We started with a feat, so I used my level 4 feat to add skills. I now have: athletics, deception, insight, intimidation, investigation, sleight of hand, and stealth. (He is an urban bounty hunter, so I generally make sure the skills match the background and history.) My fighter kicks butt in combat and delivers the second highest damage at our table of five players. Some nights he is at the top. Dual wield, two weapon fighting, a couple magic blades, etc. Savage attack and orcish fury in the mix of improved crit. Pow! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The biggest difference I see in people who have a hard time recognizing this as a great build are ones that need a 20 strength. That one mindset really has a way of boxing people in. For many players, all they would do is look at my character and think, "But you could be doing an extra +2 damage every time you hit something. You could hit more often."</p><p></p><p>What they inevitably fail to see is that I traded that +2 for other things that they complain about the fighter missing. I have not once noticed a difference during combat. I have not once felt as though, "If I only did two or four more points of damage." That's because I could have a night where I did have that +2 damage, and rolled crappy, and it would have been the same results.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 9139836, member: 6901101"] It does sound like a fun character. If I may introduce you to my character to prove a point: My character right now is a half-orc champion, level 7. Abilities are as follows: str 16; dex 12; con 14; int 12; wis 12; cha 12. We started with a feat, so I used my level 4 feat to add skills. I now have: athletics, deception, insight, intimidation, investigation, sleight of hand, and stealth. (He is an urban bounty hunter, so I generally make sure the skills match the background and history.) My fighter kicks butt in combat and delivers the second highest damage at our table of five players. Some nights he is at the top. Dual wield, two weapon fighting, a couple magic blades, etc. Savage attack and orcish fury in the mix of improved crit. Pow! ;) The biggest difference I see in people who have a hard time recognizing this as a great build are ones that need a 20 strength. That one mindset really has a way of boxing people in. For many players, all they would do is look at my character and think, "But you could be doing an extra +2 damage every time you hit something. You could hit more often." What they inevitably fail to see is that I traded that +2 for other things that they complain about the fighter missing. I have not once noticed a difference during combat. I have not once felt as though, "If I only did two or four more points of damage." That's because I could have a night where I did have that +2 damage, and rolled crappy, and it would have been the same results. [/QUOTE]
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