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General Tabletop Discussion
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The Crab Bucket Fallacy
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<blockquote data-quote="cbwjm" data-source="post: 9140780" data-attributes="member: 6788732"><p>Just catching up on the thread and thought I'd pop in with some comments.</p><p></p><p><strong>Thac0. </strong>This is really easy to use, roll the die, subtract the lowest number out of thac0/die roll from the highest, if the lowest number was thac0 then chuck a - in front of the result, that's the AC you hit. I get that people find addition easier than subtraction, but this way of doing thac0 I find dead easy.</p><p></p><p><strong>NPCs and monsters in 3e.</strong> I wish I realised this at the time, but you didn't have to build them exactly like a PC. Remember how if your Intelligence bonus increased you'd get more skill points, but not retroactively (though maybe that changed in 3.5)? You could just ignore that, add int bonus to skill points and give them that many skills at their level, ignore cross class skills (pathfinder 1e did skills much better by doing away with cross class skills costing 2 points). Same with feats, just give them a feat or two that you think will be relevant, ignore the rest.</p><p></p><p><strong>3e and iterative attacks.</strong> Yeah, this was dumb, should have either kept the same attack bonus as the first attack or implemented something like in star wars saga where you got a -2 penalty if you wanted to attack twice. Each time I got a new attack, I kind of didn't care, probably wasn't going to be high enough to hit what I'm fighting anyway.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 9140780, member: 6788732"] Just catching up on the thread and thought I'd pop in with some comments. [B]Thac0. [/B]This is really easy to use, roll the die, subtract the lowest number out of thac0/die roll from the highest, if the lowest number was thac0 then chuck a - in front of the result, that's the AC you hit. I get that people find addition easier than subtraction, but this way of doing thac0 I find dead easy. [B]NPCs and monsters in 3e.[/B] I wish I realised this at the time, but you didn't have to build them exactly like a PC. Remember how if your Intelligence bonus increased you'd get more skill points, but not retroactively (though maybe that changed in 3.5)? You could just ignore that, add int bonus to skill points and give them that many skills at their level, ignore cross class skills (pathfinder 1e did skills much better by doing away with cross class skills costing 2 points). Same with feats, just give them a feat or two that you think will be relevant, ignore the rest. [B]3e and iterative attacks.[/B] Yeah, this was dumb, should have either kept the same attack bonus as the first attack or implemented something like in star wars saga where you got a -2 penalty if you wanted to attack twice. Each time I got a new attack, I kind of didn't care, probably wasn't going to be high enough to hit what I'm fighting anyway. [/QUOTE]
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