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General Tabletop Discussion
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The Crab Bucket Fallacy
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<blockquote data-quote="Umbran" data-source="post: 9140862" data-attributes="member: 177"><p>Sure. If you find that question valuable. Have fun with it.</p><p></p><p>For me, this is a "whataboutism" approach - the implication being that if I don't treat two items exactly the same, then the reasoning on one of them is somehow faulty, and my analysis suspect. This isn't solid logic, though - it is a form of the tu quoque fallacy. </p><p></p><p>You might want to note that I wasn't the one who brought up fantasy trope/theme as a justification for classes in this thread. I merely pointed out that it wasn't a great support for the warlord class as we have seen it implemented. </p><p></p><p>I am more than happy to note that the specific combat timescale actions that many D&D classes are known for aren't great representations of fantasy literature. I know Merlin and Gandalf don't throw around multiple fireballs in a minute, and I'm cool with that. I don't try to use fast fireballs as a trope, or combat healing as a trope, to justify wizards and clerics. So, there's no mismatch in my logic.</p></blockquote><p></p>
[QUOTE="Umbran, post: 9140862, member: 177"] Sure. If you find that question valuable. Have fun with it. For me, this is a "whataboutism" approach - the implication being that if I don't treat two items exactly the same, then the reasoning on one of them is somehow faulty, and my analysis suspect. This isn't solid logic, though - it is a form of the tu quoque fallacy. You might want to note that I wasn't the one who brought up fantasy trope/theme as a justification for classes in this thread. I merely pointed out that it wasn't a great support for the warlord class as we have seen it implemented. I am more than happy to note that the specific combat timescale actions that many D&D classes are known for aren't great representations of fantasy literature. I know Merlin and Gandalf don't throw around multiple fireballs in a minute, and I'm cool with that. I don't try to use fast fireballs as a trope, or combat healing as a trope, to justify wizards and clerics. So, there's no mismatch in my logic. [/QUOTE]
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