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Community
General Tabletop Discussion
*Dungeons & Dragons
The Crab Bucket Fallacy
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<blockquote data-quote="Tony Vargas" data-source="post: 9140971" data-attributes="member: 996"><p>Nod. 5e does not constrain classes as much by role as prior eds did, even tho 4e was the only one to formally name and assign roles, Fighters have always been front-line melee types, Clerics have always been healers, and Thieves have always been.... <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /> killed ... I'm sorry.<img class="smilie smilie--emoji" alt="😔" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f614.png" title="Pensive face :pensive:" data-shortname=":pensive:" loading="lazy" width="64" height="64" /> They did get a little better in 3e when they became Rogues, skill monkeys, and spike damage dealers, then Strikers in 4e, and not entirely different in 5e, which is probably part of their problem. </p><p></p><p>That said, the 5e Fighter is a pretty clearly a Striker, a slightly durable one, a Tank, perhaps, but it's biggest features are Action Surge, Extra Attack, Extra Attack, and, most of all, Extra Attack ('cause nobody else gets three of 'em), like the Slayer in Essentials, the Leap Attack build in 3e, and the dual-wielding weapon-specialist in 2e/late 1e AD&D. Which is amusing, since, for most of it's history, the common wisdom was that it was a frontliner there to protect the party - something that, very late, around 3e, some fans started pointing out <em>it had no way of actually doing.</em></p><p></p><p>Similarly, the Cleric is not 'bound by it's 4e role as a Leader (healer/buffer/action-granter/de-buffer) it can also deal damage in melee using Spirit Guardians, which also slows down enemies, a mild defendery effect, lock down enemies with control spells, blast 'em, and solve all sorts of out of combat problems with the right spell at the right time, since they cast spontaneously, now (just like everyone else who has slots).</p><p></p><p><img class="smilie smilie--emoji" alt="🤔" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f914.png" title="Thinking face :thinking:" data-shortname=":thinking:" loading="lazy" width="64" height="64" /> hm. I said "similarly" didn't I? But that's not similar, at all, is it? The Fighter is not constrained by it's traditional 'defender' role, it's got the Striker role, instead, but the Cleric is not constrained by it's traditional healer role, it does all kind or stuff... oh, it still turns undead, I almost forgot. Oh, the Bard and Druid, also, not constrained in that same sense.</p><p></p><p>I mean, we're right back in the crab bucket, aren't we?</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 9140971, member: 996"] Nod. 5e does not constrain classes as much by role as prior eds did, even tho 4e was the only one to formally name and assign roles, Fighters have always been front-line melee types, Clerics have always been healers, and Thieves have always been.... 🤷♂️ killed ... I'm sorry.😔 They did get a little better in 3e when they became Rogues, skill monkeys, and spike damage dealers, then Strikers in 4e, and not entirely different in 5e, which is probably part of their problem. That said, the 5e Fighter is a pretty clearly a Striker, a slightly durable one, a Tank, perhaps, but it's biggest features are Action Surge, Extra Attack, Extra Attack, and, most of all, Extra Attack ('cause nobody else gets three of 'em), like the Slayer in Essentials, the Leap Attack build in 3e, and the dual-wielding weapon-specialist in 2e/late 1e AD&D. Which is amusing, since, for most of it's history, the common wisdom was that it was a frontliner there to protect the party - something that, very late, around 3e, some fans started pointing out [I]it had no way of actually doing.[/I] Similarly, the Cleric is not 'bound by it's 4e role as a Leader (healer/buffer/action-granter/de-buffer) it can also deal damage in melee using Spirit Guardians, which also slows down enemies, a mild defendery effect, lock down enemies with control spells, blast 'em, and solve all sorts of out of combat problems with the right spell at the right time, since they cast spontaneously, now (just like everyone else who has slots). 🤔 hm. I said "similarly" didn't I? But that's not similar, at all, is it? The Fighter is not constrained by it's traditional 'defender' role, it's got the Striker role, instead, but the Cleric is not constrained by it's traditional healer role, it does all kind or stuff... oh, it still turns undead, I almost forgot. Oh, the Bard and Druid, also, not constrained in that same sense. I mean, we're right back in the crab bucket, aren't we? [/QUOTE]
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