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The Crab Bucket Fallacy
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<blockquote data-quote="Tony Vargas" data-source="post: 9141487" data-attributes="member: 996"><p>Tired old argument? Choice? Each side getting to have what they say they want? </p><p></p><p>I suppose even a reasonable solution does get tired when it's rejected often enough. <img class="smilie smilie--emoji" alt="😔" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f614.png" title="Pensive face :pensive:" data-shortname=":pensive:" loading="lazy" width="64" height="64" /></p><p></p><p></p><p>Why does everyone ask Neocamelion the questions I'd like to answer? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I did run 5e for a while, as I wanted D&D to succeed (and, in 2014 it seemed downright imperiled), I ran a lot of games to introduce new/returning players to the latest edition... TBF, I quickly shifted my emphasis to the latter, since that's what I saw the most at conventions, I'd do a series of 5 games using a classic module from each edition, Basic, AD&D, 3.x, PF1, & 4e/Essentials, players would be like "Oh, wow, I loved Village of Hommlet" "Yeah, here it is in the latest edition, pretty cool, huh, hardly had to convert it at all"... I found 5e suited to my style of DMing, too. </p><p></p><p>The Druid, alone ... almost entirely alone, wizard is OK, but just, not the kind of fun it used to be back in the day... makes me want to play 5e... ...sometime, when I get the chance, with a truly most excellent DM, though I'd likely choose reprising my favorite 1e Druid or playing 4e (which has more than one class I like enough to play) or Hero System (I can play whatever I want) or Mage: the Ascension (ditto, oddly enough), or one of the long list of indie games I've been wanting to try for years, but haven't had the energy...</p><p>That's, a yes, really. Adding a worthy Warlord to 5e would double the number of classes I'd be excited to play. That's nothing to sneeze at...</p><p><em>And, I realize, I'm old-man rambling, so spoiler tags for those of you who don't need to listen to it all. </em>[spoiler]</p><p>You don't need to like nearly all the classes in a class-based game to play & enjoy it, afterall, 4e, I didn't care for strikers or psionics - that was two strikes on the Monk, right there, third strike went all the way back: Orientalism. Monk, Avenger, Rogue, Ranger, Sorcerer, Warlock, Barbarian, Assassin... Vampire, <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> Slayer, (that was unintentional) Thief, Scout, Elementalist... I'm probably missing something... all Strikers. Not really on my radar, unless I'm building a pregen. But, hey, that leaves me Warlord, Wizard, Fighter, Artificer, Druid (chopped into 3 pieces, but two of them worth playing, however disappointing), Shaman (quite intriguing, really), Cleric, Paladin, Invoker ... and others that aren't so enticing I can actually remember, them... and then classes like Warden that hit my preferences, in theory, but, well, I've tried 'em and they didn't click.</p><p></p><p>When I think about it, no edition doesn't have nothing to loving or nothing to be disappointed with. 2e is generally my least-favorite edition (and, I am fully aware how little sense that makes), but it was the only one where priests of different deities/religions could have substantially different spell lists, which, what're you thinking, every other edition? 1e, admittedly, mainly on grounds of nostalgia, is my favorite, but it has plenty of things very wrong with it, and some that I find right that I can acknowledge younger, saner persons might find awful... like Magic-Users are actually challenging to play. 3.x seemed fantastic at the time, but there are still bits that stand out, the Fighter, Tier 5 tho it may reasonably be, was an <em>elegant </em>design - if it wasn't for every other class in the PH, it might've been balanced & viable, too. [/spoiler]</p></blockquote><p>[/QUOTE]</p>
[QUOTE="Tony Vargas, post: 9141487, member: 996"] Tired old argument? Choice? Each side getting to have what they say they want? I suppose even a reasonable solution does get tired when it's rejected often enough. 😔 Why does everyone ask Neocamelion the questions I'd like to answer? ;) I did run 5e for a while, as I wanted D&D to succeed (and, in 2014 it seemed downright imperiled), I ran a lot of games to introduce new/returning players to the latest edition... TBF, I quickly shifted my emphasis to the latter, since that's what I saw the most at conventions, I'd do a series of 5 games using a classic module from each edition, Basic, AD&D, 3.x, PF1, & 4e/Essentials, players would be like "Oh, wow, I loved Village of Hommlet" "Yeah, here it is in the latest edition, pretty cool, huh, hardly had to convert it at all"... I found 5e suited to my style of DMing, too. The Druid, alone ... almost entirely alone, wizard is OK, but just, not the kind of fun it used to be back in the day... makes me want to play 5e... ...sometime, when I get the chance, with a truly most excellent DM, though I'd likely choose reprising my favorite 1e Druid or playing 4e (which has more than one class I like enough to play) or Hero System (I can play whatever I want) or Mage: the Ascension (ditto, oddly enough), or one of the long list of indie games I've been wanting to try for years, but haven't had the energy... That's, a yes, really. Adding a worthy Warlord to 5e would double the number of classes I'd be excited to play. That's nothing to sneeze at... [I]And, I realize, I'm old-man rambling, so spoiler tags for those of you who don't need to listen to it all. [/I][spoiler] You don't need to like nearly all the classes in a class-based game to play & enjoy it, afterall, 4e, I didn't care for strikers or psionics - that was two strikes on the Monk, right there, third strike went all the way back: Orientalism. Monk, Avenger, Rogue, Ranger, Sorcerer, Warlock, Barbarian, Assassin... Vampire, :rolleyes: Slayer, (that was unintentional) Thief, Scout, Elementalist... I'm probably missing something... all Strikers. Not really on my radar, unless I'm building a pregen. But, hey, that leaves me Warlord, Wizard, Fighter, Artificer, Druid (chopped into 3 pieces, but two of them worth playing, however disappointing), Shaman (quite intriguing, really), Cleric, Paladin, Invoker ... and others that aren't so enticing I can actually remember, them... and then classes like Warden that hit my preferences, in theory, but, well, I've tried 'em and they didn't click. When I think about it, no edition doesn't have nothing to loving or nothing to be disappointed with. 2e is generally my least-favorite edition (and, I am fully aware how little sense that makes), but it was the only one where priests of different deities/religions could have substantially different spell lists, which, what're you thinking, every other edition? 1e, admittedly, mainly on grounds of nostalgia, is my favorite, but it has plenty of things very wrong with it, and some that I find right that I can acknowledge younger, saner persons might find awful... like Magic-Users are actually challenging to play. 3.x seemed fantastic at the time, but there are still bits that stand out, the Fighter, Tier 5 tho it may reasonably be, was an [I]elegant [/I]design - if it wasn't for every other class in the PH, it might've been balanced & viable, too. [/spoiler] [/quote] [/QUOTE]
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