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General Tabletop Discussion
*Dungeons & Dragons
The Crab Bucket Fallacy
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<blockquote data-quote="Tony Vargas" data-source="post: 9141632" data-attributes="member: 996"><p>Psionics was an appendix of the 1e AD&D PH, it was <em>in </em>the book, but, essentially optional.. y'know, like feats & MCing in 5e.</p><p>Psionics were in a Complete book fairly early on in 2.</p><p>Psionics waited for 3.5 to re-appear, but they got multiple classes and the choice between magic or different.</p><p>Psionics were in the 4e PH3, 2010, two years into the game's run.</p><p></p><p>I am now unsure what the state of psionics in 5e actually is, at this point. A long while back there were several itterations or UA material. That much I followed myelf. More recently, I'd heard they'd all been dropped for some fairly anemic psionics-as-spellcasting sub-classes? No psionic class(es), psionics is unavoidably magic?</p><p></p><p>Now, wait, we need Earth's rotation on a daily basis. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>But, yeah, any form of communication or human connection could be used to inspire, and, reasonably, it needn't be right then, but could be banked (that <em>is </em>how extant 5e mechanics called inspiration work, actually, you get inspiration and use it later...)</p><p></p><p>In 4e, the Skald's (hybrid Martial/Arcane Bard in Heroes o/t Feywild) Aura could be used by the Skald to heal allies, but allies could also access the skald's healing, themselves, or on behalf of an adjacent ally. The Aura had the Martial, not Arcane keyword, though Skald Arcane powers could work through the Aura.</p><p>I think the main difference was the Skald had to be on key. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>And that's why the discussion is in this thread. <img class="smilie smilie--emoji" alt="😔" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f614.png" title="Pensive face :pensive:" data-shortname=":pensive:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 9141632, member: 996"] Psionics was an appendix of the 1e AD&D PH, it was [I]in [/I]the book, but, essentially optional.. y'know, like feats & MCing in 5e. Psionics were in a Complete book fairly early on in 2. Psionics waited for 3.5 to re-appear, but they got multiple classes and the choice between magic or different. Psionics were in the 4e PH3, 2010, two years into the game's run. I am now unsure what the state of psionics in 5e actually is, at this point. A long while back there were several itterations or UA material. That much I followed myelf. More recently, I'd heard they'd all been dropped for some fairly anemic psionics-as-spellcasting sub-classes? No psionic class(es), psionics is unavoidably magic? Now, wait, we need Earth's rotation on a daily basis. ;) But, yeah, any form of communication or human connection could be used to inspire, and, reasonably, it needn't be right then, but could be banked (that [I]is [/I]how extant 5e mechanics called inspiration work, actually, you get inspiration and use it later...) In 4e, the Skald's (hybrid Martial/Arcane Bard in Heroes o/t Feywild) Aura could be used by the Skald to heal allies, but allies could also access the skald's healing, themselves, or on behalf of an adjacent ally. The Aura had the Martial, not Arcane keyword, though Skald Arcane powers could work through the Aura. I think the main difference was the Skald had to be on key. ;) And that's why the discussion is in this thread. 😔 [/QUOTE]
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