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General Tabletop Discussion
*Dungeons & Dragons
The Crab Bucket Fallacy
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<blockquote data-quote="Neonchameleon" data-source="post: 9141963" data-attributes="member: 87792"><p>The fundamental problem with the BM is that maneuver dice get effectively rarer as you level up; at level 3 you've four dice per short rest and one attack per round, while at level 11 you still have four dice but have to spread them over three attacks per round. And what I <em>want</em> to see is some combo moves. Not in the "this must follow this" sense, but in the "This maneuver knocks prone, this other one does a lot of extra damage to prone targets". There's no need to say you can't take them both at third level (if you're using a Topple weapon for example) but they get more powerful in combo.</p><p></p><p>The question is what I am looking for and what counts as "lipservice". The Soulknife, for example, is a far <em>far</em> better class than the 3.X waste of space.</p><p></p><p>If I want the concept of a high powered psychic from non-D&D fiction I'm going to say outright that I am far better served in 5e than in any previous edition. It's not even <em>close</em>. If what I want is a Psion and accept no substitutes am then going to ask how, other than lacking dozens of pages of mostly shovelware spells tailor made for the class the Aberrant Mind fails. I have been clear and open about what the minimum requirement for a Warlord is (actual hp recovery from zero that uses the target's resources), why it is a minimum requirement in terms of history, in terms of party role, and in terms of what it enables. </p><p></p><p>If I had the amount of love, care, and similarity to the predecessor class for the warlord that the psion gets in the aberrant mind I'd be <em>ecstatic.</em> Give me your <em>minimum</em> baselines for a psion please?</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9141963, member: 87792"] The fundamental problem with the BM is that maneuver dice get effectively rarer as you level up; at level 3 you've four dice per short rest and one attack per round, while at level 11 you still have four dice but have to spread them over three attacks per round. And what I [I]want[/I] to see is some combo moves. Not in the "this must follow this" sense, but in the "This maneuver knocks prone, this other one does a lot of extra damage to prone targets". There's no need to say you can't take them both at third level (if you're using a Topple weapon for example) but they get more powerful in combo. The question is what I am looking for and what counts as "lipservice". The Soulknife, for example, is a far [I]far[/I] better class than the 3.X waste of space. If I want the concept of a high powered psychic from non-D&D fiction I'm going to say outright that I am far better served in 5e than in any previous edition. It's not even [I]close[/I]. If what I want is a Psion and accept no substitutes am then going to ask how, other than lacking dozens of pages of mostly shovelware spells tailor made for the class the Aberrant Mind fails. I have been clear and open about what the minimum requirement for a Warlord is (actual hp recovery from zero that uses the target's resources), why it is a minimum requirement in terms of history, in terms of party role, and in terms of what it enables. If I had the amount of love, care, and similarity to the predecessor class for the warlord that the psion gets in the aberrant mind I'd be [I]ecstatic.[/I] Give me your [I]minimum[/I] baselines for a psion please? [/QUOTE]
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