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*Dungeons & Dragons
The Crab Bucket Fallacy
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<blockquote data-quote="Tony Vargas" data-source="post: 9142048" data-attributes="member: 996"><p>0e and 1e psionics weren't a class, per se, they were powers you randomly gained, in an optional apendix in the AD&D PH, in Eldritch Wizardry Supplement III in 0e. Psionic combat which was like Freudian Analysis with a buzzsaw, then there were Disciplines & Sciences, some of which did things similar to spells, most of which had very scientific sounding names, and none of which were memorized, using a large reserve of points (also used in lethal Freudian Analysis).</p><p>No mention of the Far Realms, but they certainly seemed like they came from another reality where you might meet the odd Bug-eyed Monster....</p><p></p><p>The 2e Psionicist was a class in it's own handbook, with an expansive system, distinct from spells (pretty similar to 1e, really, but just moar)</p><p></p><p>In 3e the Psion, and other classes, got more spell like powers, I suppose, but you also got the choice of magic or different (3.5?). <img class="smilie smilie--emoji" alt="🤷" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937.png" title="Person shrugging :person_shrugging:" data-shortname=":person_shrugging:" loading="lazy" width="64" height="64" /></p><p></p><p> In 4e, psionics were the first classes to deviate significantly from AEDU, using power points to augment at-wills instead of getting encounters. In 4e, each Source was 'different,' really, so I guess you could decide if you thought of it as magic, and the DM decide what others thought. There weren't many litmus tests for magic-ness in 4e, no anti-magic shells or zones, for instance... but there was Dispel Magic, only Wizards got it, and it worked on Zones and Conjurations. Pretty sure psionics had Zones & Conjurations both...(yep, 65 zones, 23 conjurations)</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 9142048, member: 996"] 0e and 1e psionics weren't a class, per se, they were powers you randomly gained, in an optional apendix in the AD&D PH, in Eldritch Wizardry Supplement III in 0e. Psionic combat which was like Freudian Analysis with a buzzsaw, then there were Disciplines & Sciences, some of which did things similar to spells, most of which had very scientific sounding names, and none of which were memorized, using a large reserve of points (also used in lethal Freudian Analysis). No mention of the Far Realms, but they certainly seemed like they came from another reality where you might meet the odd Bug-eyed Monster.... The 2e Psionicist was a class in it's own handbook, with an expansive system, distinct from spells (pretty similar to 1e, really, but just moar) In 3e the Psion, and other classes, got more spell like powers, I suppose, but you also got the choice of magic or different (3.5?). 🤷 In 4e, psionics were the first classes to deviate significantly from AEDU, using power points to augment at-wills instead of getting encounters. In 4e, each Source was 'different,' really, so I guess you could decide if you thought of it as magic, and the DM decide what others thought. There weren't many litmus tests for magic-ness in 4e, no anti-magic shells or zones, for instance... but there was Dispel Magic, only Wizards got it, and it worked on Zones and Conjurations. Pretty sure psionics had Zones & Conjurations both...(yep, 65 zones, 23 conjurations) [/QUOTE]
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