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*Dungeons & Dragons
The Crab Bucket Fallacy
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<blockquote data-quote="Crimson Longinus" data-source="post: 9142155" data-attributes="member: 7025508"><p>So your interpretation that patron funnels magic to the warlock, instead of just gifting them with the innate power source? Because fluff doesn't make it clear. In any case, this would make them clerics. What in your opinion is the metaphysical difference between a cleric of Cthulhu and a warlock of Cthulhu?</p><p></p><p></p><p>Yes, but <em>why?</em></p><p></p><p></p><p>Why would any of this make any metaphysical difference? We (thankfully) do not have different wizard classes for whether they were tutored or went to school. </p><p></p><p></p><p>Then why do all these different methods that are similar to those of other classes produce mechanics that are most divergent from them all?</p><p></p><p></p><p>I don't. I just want to have coherent fluff attached to them that explains what they metaphysically are. And if that is same or very similar than some other class', then they should be merged, as there is no justification for the difference.</p><p></p><p></p><p>No, they explicitly learn their magic. That's why they use int. Sorcerer's are innately magical beings, their magic is intuitive. I think this is clear enough distinction. Granted, I wouldn't mind all three, sorcerer, warlock and wizard being merged into one mage class, and having the subclasses handle the differentiation.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9142155, member: 7025508"] So your interpretation that patron funnels magic to the warlock, instead of just gifting them with the innate power source? Because fluff doesn't make it clear. In any case, this would make them clerics. What in your opinion is the metaphysical difference between a cleric of Cthulhu and a warlock of Cthulhu? Yes, but [I]why?[/I] Why would any of this make any metaphysical difference? We (thankfully) do not have different wizard classes for whether they were tutored or went to school. Then why do all these different methods that are similar to those of other classes produce mechanics that are most divergent from them all? I don't. I just want to have coherent fluff attached to them that explains what they metaphysically are. And if that is same or very similar than some other class', then they should be merged, as there is no justification for the difference. No, they explicitly learn their magic. That's why they use int. Sorcerer's are innately magical beings, their magic is intuitive. I think this is clear enough distinction. Granted, I wouldn't mind all three, sorcerer, warlock and wizard being merged into one mage class, and having the subclasses handle the differentiation. [/QUOTE]
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