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General Tabletop Discussion
*Dungeons & Dragons
The Crab Bucket Fallacy
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<blockquote data-quote="Xetheral" data-source="post: 9146133" data-attributes="member: 6802765"><p>The surest path to success for the players is to change the situation that required a roll so that they automatically succeed instead of having to roll. The character best able to change the situation to produce an automatic success won't necessarily be the character with the highest bonus.</p><p></p><p>If that isn't possible, maximizing the odds of success requires <em>both</em> maximizing the bonus on the roll <em>and</em> driving down the DC by influencing the situation in a way that makes the task easier. The best statistical odds of success may come from the character who is best able to influence the situation to get the lowest DC, even if they don't have the highest bonus.</p><p></p><p>So even when taking a strict optimizing approach to social interaction, characters without the highest bonus have an important role to play. If truly optimizing, the only way the highest-bonus character will do all the work is if the player of that character is also always the one with the best ideas for how to influence every given situation in the party's favor. (Or, in some cases, if the party has a telepathic bond up and can collectively scheme during a social encounter and feed strategy to the character with the highest bonus. But with a telepathic bond everyone gets to participate anyway, regardless of bonus.)</p></blockquote><p></p>
[QUOTE="Xetheral, post: 9146133, member: 6802765"] The surest path to success for the players is to change the situation that required a roll so that they automatically succeed instead of having to roll. The character best able to change the situation to produce an automatic success won't necessarily be the character with the highest bonus. If that isn't possible, maximizing the odds of success requires [I]both[/I] maximizing the bonus on the roll [I]and[/I] driving down the DC by influencing the situation in a way that makes the task easier. The best statistical odds of success may come from the character who is best able to influence the situation to get the lowest DC, even if they don't have the highest bonus. So even when taking a strict optimizing approach to social interaction, characters without the highest bonus have an important role to play. If truly optimizing, the only way the highest-bonus character will do all the work is if the player of that character is also always the one with the best ideas for how to influence every given situation in the party's favor. (Or, in some cases, if the party has a telepathic bond up and can collectively scheme during a social encounter and feed strategy to the character with the highest bonus. But with a telepathic bond everyone gets to participate anyway, regardless of bonus.) [/QUOTE]
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