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General Tabletop Discussion
*Dungeons & Dragons
The Crab Bucket Fallacy
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<blockquote data-quote="Scott Christian" data-source="post: 9146501" data-attributes="member: 6901101"><p>X is your job is baked into your class. Sit there and watch or sit there and be quiet is not the job of an adventurer; someone who explores, or someone who is actively investigating something. In fact, their job description is the exact opposite.</p><p></p><p>Most social encounters are not lethal situations. Most are gathering information, swaying some NPC to help, getting a better price for equipment, trying to get a little more gold out of someone hiring you, convincing a cleric to bring your companion back from the dead, telling the guard you need to see a noble, entertaining the crowd at a bar, persuading a group to be brave, wooing an NPC, asking the ship's captain to take a different route, etc. </p><p>Are there some that might lead to a fight. Sure. Most - no. </p><p></p><p>That is exactly right. And yet, the warlock still participates in combat, still gets targeted by ranged attackers. Still gets targeted by spells. Still gets in melee combat. And still, sometimes, goes last in initiative. And yet, they still participate - in all those aspects of the game. Just like the barbarian <em>should</em> participate in the social and exploration pillar of the game - in all of its aspects.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 9146501, member: 6901101"] X is your job is baked into your class. Sit there and watch or sit there and be quiet is not the job of an adventurer; someone who explores, or someone who is actively investigating something. In fact, their job description is the exact opposite. Most social encounters are not lethal situations. Most are gathering information, swaying some NPC to help, getting a better price for equipment, trying to get a little more gold out of someone hiring you, convincing a cleric to bring your companion back from the dead, telling the guard you need to see a noble, entertaining the crowd at a bar, persuading a group to be brave, wooing an NPC, asking the ship's captain to take a different route, etc. Are there some that might lead to a fight. Sure. Most - no. That is exactly right. And yet, the warlock still participates in combat, still gets targeted by ranged attackers. Still gets targeted by spells. Still gets in melee combat. And still, sometimes, goes last in initiative. And yet, they still participate - in all those aspects of the game. Just like the barbarian [I]should[/I] participate in the social and exploration pillar of the game - in all of its aspects. [/QUOTE]
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The Crab Bucket Fallacy
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