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General Tabletop Discussion
*Dungeons & Dragons
The Crab Bucket Fallacy
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<blockquote data-quote="Scott Christian" data-source="post: 9146544" data-attributes="member: 6901101"><p>Well, we are at an impasse. I clearly do not understand. </p><p></p><p>I guess a player whose personality is gregarious always has to play a high charisma character then. This must be true because the opposite holds true. A player who is an introvert and shy and quiet clearly cannot be the party's face. It would mean they themselves have to do all the social pillar talking, you know, since everyone else has to sit there and be quiet - because the party face has the best chance of "winning." </p><p></p><p>I would love to see a small script of how this works. But I fear, if I do see it, it will only raise more questions.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 9146544, member: 6901101"] Well, we are at an impasse. I clearly do not understand. I guess a player whose personality is gregarious always has to play a high charisma character then. This must be true because the opposite holds true. A player who is an introvert and shy and quiet clearly cannot be the party's face. It would mean they themselves have to do all the social pillar talking, you know, since everyone else has to sit there and be quiet - because the party face has the best chance of "winning." I would love to see a small script of how this works. But I fear, if I do see it, it will only raise more questions. [/QUOTE]
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The Crab Bucket Fallacy
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