Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Crab Bucket Fallacy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9147175" data-attributes="member: 6790260"><p>I gave my example for a Fighter ability upthread. Here is that post:</p><p></p><p>As I said there, this needs playtesting and other such things. But the overall shape is a good one IMO. Useful, distinctive, straightforward, versatile, and completely non-combat (if I've missed any combat-related ability checks, presume those would be excluded too). Something any Fighter could use, that would be noteworthy for being used, but wouldn't make them masters of social stuff. They'd have to invest much more of their character options to reach "mastery" of such things--and that's perfectly fine.</p><p></p><p></p><p>In 5.0? No, not really, which is exactly what my frustration is. 5.5 is at least <em>trying</em> to fix the problem. My above proposal, plus Tactical Mind if the link to Second Wind is removed, would be adequate for what I desire. It wouldn't be much--the ragged edge of acceptable--but we're talking compromises here. Ragged-edge-of-acceptable is precisely where compromise is most likely to be found.</p><p></p><p></p><p>I mean, I predicted this several months before official launch. Advantage isn't a bad idea in principle. After all, it was originally used as, effectively, a damage boost feature via super high accuracy for 4e Avengers! But I specifically predicted exactly this phenomenon back in March 2014, and I'd had concerns about it long before that (going back to at least 2012), and that's <em>exactly</em> what came to pass. Advantage is the weapon of last resort...and also the weapon of <em>first</em> resort. Yes, modifiers could get out of hand in 4e. We've gone to the reverse end, where there's no need to bother with cleverness or engagement or resourceful thinking. Just find a way to push the Advantage button 24/7 and you're good forever.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9147175, member: 6790260"] I gave my example for a Fighter ability upthread. Here is that post: As I said there, this needs playtesting and other such things. But the overall shape is a good one IMO. Useful, distinctive, straightforward, versatile, and completely non-combat (if I've missed any combat-related ability checks, presume those would be excluded too). Something any Fighter could use, that would be noteworthy for being used, but wouldn't make them masters of social stuff. They'd have to invest much more of their character options to reach "mastery" of such things--and that's perfectly fine. In 5.0? No, not really, which is exactly what my frustration is. 5.5 is at least [I]trying[/I] to fix the problem. My above proposal, plus Tactical Mind if the link to Second Wind is removed, would be adequate for what I desire. It wouldn't be much--the ragged edge of acceptable--but we're talking compromises here. Ragged-edge-of-acceptable is precisely where compromise is most likely to be found. I mean, I predicted this several months before official launch. Advantage isn't a bad idea in principle. After all, it was originally used as, effectively, a damage boost feature via super high accuracy for 4e Avengers! But I specifically predicted exactly this phenomenon back in March 2014, and I'd had concerns about it long before that (going back to at least 2012), and that's [I]exactly[/I] what came to pass. Advantage is the weapon of last resort...and also the weapon of [I]first[/I] resort. Yes, modifiers could get out of hand in 4e. We've gone to the reverse end, where there's no need to bother with cleverness or engagement or resourceful thinking. Just find a way to push the Advantage button 24/7 and you're good forever. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Crab Bucket Fallacy
Top