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*Dungeons & Dragons
The Crab Bucket Fallacy
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<blockquote data-quote="Snarf Zagyg" data-source="post: 9147530" data-attributes="member: 7023840"><p>This.</p><p></p><p>It's a very strange argument for people to make. Look, we all recognize that not only are there competitors to D&D, there are <em>hundreds of competitors to D&D</em>. In fact, if you include historical games and editions, there are <em>tens of thousands of different games</em>.</p><p></p><p>Not only that, it is relatively easy to create your own games. I do it all the time! I love creating one-shots, and enjoy running them. </p><p></p><p>Moreover, the existence of multiple on-line communities means that if you want to play on-line, you have even more options than ever. If you go to the various communities on-line, whether it's the widely-available ones (Roll20 etc.), or the more specialized ones that serve a particular game, or even just looking for various discord communities ... you will be able to find "Not D&D."</p><p></p><p>That said, we do see the common retort that "But it's hard. A lot of people just want to play D&D." Well, that's true. D&D is the most popular alternative. But it's outright bizarre what people are taking from that; instead of understanding that this popularity with the community at large likely indicates that D&D is doing something right, the response, instead, is that D&D <em>must be doing something wrong because it doesn't appeal to that particular person</em>. In other words, the argument is that D&D must fundamentally change, despite being incredibly popular, because it isn't the game for this individual (or individuals). Which ... okay? Most of the suggestions, IMO, would arguably make D&D less appealing as a mainstream product, because it would force it to appeal to a more niche audience. </p><p></p><p>I truly want people to get what they want, but this always seems like such a bizarre way to look at it; D&D is too popular, therefore it must be changed. Not sure that it survives close examination. IMO, YMMV, etc.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9147530, member: 7023840"] This. It's a very strange argument for people to make. Look, we all recognize that not only are there competitors to D&D, there are [I]hundreds of competitors to D&D[/I]. In fact, if you include historical games and editions, there are [I]tens of thousands of different games[/I]. Not only that, it is relatively easy to create your own games. I do it all the time! I love creating one-shots, and enjoy running them. Moreover, the existence of multiple on-line communities means that if you want to play on-line, you have even more options than ever. If you go to the various communities on-line, whether it's the widely-available ones (Roll20 etc.), or the more specialized ones that serve a particular game, or even just looking for various discord communities ... you will be able to find "Not D&D." That said, we do see the common retort that "But it's hard. A lot of people just want to play D&D." Well, that's true. D&D is the most popular alternative. But it's outright bizarre what people are taking from that; instead of understanding that this popularity with the community at large likely indicates that D&D is doing something right, the response, instead, is that D&D [I]must be doing something wrong because it doesn't appeal to that particular person[/I]. In other words, the argument is that D&D must fundamentally change, despite being incredibly popular, because it isn't the game for this individual (or individuals). Which ... okay? Most of the suggestions, IMO, would arguably make D&D less appealing as a mainstream product, because it would force it to appeal to a more niche audience. I truly want people to get what they want, but this always seems like such a bizarre way to look at it; D&D is too popular, therefore it must be changed. Not sure that it survives close examination. IMO, YMMV, etc. [/QUOTE]
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