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The Crab Bucket Fallacy
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<blockquote data-quote="James Gasik" data-source="post: 9147985" data-attributes="member: 6877472"><p>So ok, let's say you're right, and the reason 5e is popular is because it is the way that it is. Maybe what we should be discussing then is why:</p><p></p><p>-More base classes would be bad for the game.</p><p></p><p>-More love given to non-magical (sub) classes would be bad for the game.</p><p></p><p>-Making sure that players can't optimize themselves out of being able to participate meaningfully in a social encounter would be bad for the game (I know this is hotly contested, but it's my experience that if you want something from an NPC, there's really only three ways to succeed- skill check, magic, and convince the DM, and that last one, of course, carries the most weight).</p><p></p><p>-Allowing all classes to be able to perform incredible feats, not just magic users would be bad for the game.</p><p></p><p>-Coming out and saying "yes, D&D worlds aren't real worlds, the laws of physics aren't our laws of physics, the humans are <em>similar to but not exactly Earth humans</em>, and by level X, it's assumed everyone can perform feats far beyond those of normal people even in their world" would be bad for the game (this one I know is even more fiercely contested, but most arguments against it come down to "that's not my preference", not whether or not it would be good for D&D).</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9147985, member: 6877472"] So ok, let's say you're right, and the reason 5e is popular is because it is the way that it is. Maybe what we should be discussing then is why: -More base classes would be bad for the game. -More love given to non-magical (sub) classes would be bad for the game. -Making sure that players can't optimize themselves out of being able to participate meaningfully in a social encounter would be bad for the game (I know this is hotly contested, but it's my experience that if you want something from an NPC, there's really only three ways to succeed- skill check, magic, and convince the DM, and that last one, of course, carries the most weight). -Allowing all classes to be able to perform incredible feats, not just magic users would be bad for the game. -Coming out and saying "yes, D&D worlds aren't real worlds, the laws of physics aren't our laws of physics, the humans are [I]similar to but not exactly Earth humans[/I], and by level X, it's assumed everyone can perform feats far beyond those of normal people even in their world" would be bad for the game (this one I know is even more fiercely contested, but most arguments against it come down to "that's not my preference", not whether or not it would be good for D&D). [/QUOTE]
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