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The Crab Bucket Fallacy
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<blockquote data-quote="James Gasik" data-source="post: 9148029" data-attributes="member: 6877472"><p>I can only speak for myself, but my issue with Fighters starts somewhere around level 6-7 or so. Up until that that point, you're good at combat, exactly what the class is supposed to be, you're decently tough, and with enough short rests, you can keep adventuring all day.</p><p></p><p>It's about this point, however, when you start realizing some of the other classes are really starting to blossom, gaining new and powerful abilities and neat and interesting things to do, and you're still mostly "I swing sword/shoot bow good". If you look ahead at what you have to look forward to, it's a desolate wasteland. Maybe you have a good level 7 subclass feature. Maybe it's just a little more of what you already have. Maybe it's not even all that great!</p><p></p><p>Then at level 9 you get the super amazing ability to reroll a failed save that you very likely had a terrible chance to succeed at anyways, with being built to have four saves that scale terribly (if at all) and even if you do take Resilient, that's still a lot of gaping holes in your defenses. At level 11 you get another attack per round, and that's great, but again, it's just more of what you were doing before. Now that might be ok for some players, and if so, great.</p><p></p><p>But I've seen people (yeah, not just me) struggle with it. I solved the problem by multiclassing, but just like taking Resilient or getting a neat magic item, that's not something you can count on- not only is it optional, and so not always available, but you often hear people online saying they think multiclassing is somehow inherently busted, lol, and if you say "yeah, so I'm multiclassed", the reaction is usually "oh, what broken combo are you trying to pull of?" when the answer is, "I became a Rogue because it's fun for me!".</p><p></p><p>Now I get it. A lot of people think that what I perceive as problems for the Fighter are features. We got to have a class that's exactly what it says on the tin, doesn't require deep thought (not to say that Fighter players are not intelligent, but if you want to turn your brain off a little, it doesn't necessarily affect your ability to be a Fighter), etc..</p><p></p><p>Which I suppose would be ok if 1) the class had a disclaimer saying this is what it's purpose is. And 2) if there weren't other classes that can do pretty much all of what the Fighter does and more.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9148029, member: 6877472"] I can only speak for myself, but my issue with Fighters starts somewhere around level 6-7 or so. Up until that that point, you're good at combat, exactly what the class is supposed to be, you're decently tough, and with enough short rests, you can keep adventuring all day. It's about this point, however, when you start realizing some of the other classes are really starting to blossom, gaining new and powerful abilities and neat and interesting things to do, and you're still mostly "I swing sword/shoot bow good". If you look ahead at what you have to look forward to, it's a desolate wasteland. Maybe you have a good level 7 subclass feature. Maybe it's just a little more of what you already have. Maybe it's not even all that great! Then at level 9 you get the super amazing ability to reroll a failed save that you very likely had a terrible chance to succeed at anyways, with being built to have four saves that scale terribly (if at all) and even if you do take Resilient, that's still a lot of gaping holes in your defenses. At level 11 you get another attack per round, and that's great, but again, it's just more of what you were doing before. Now that might be ok for some players, and if so, great. But I've seen people (yeah, not just me) struggle with it. I solved the problem by multiclassing, but just like taking Resilient or getting a neat magic item, that's not something you can count on- not only is it optional, and so not always available, but you often hear people online saying they think multiclassing is somehow inherently busted, lol, and if you say "yeah, so I'm multiclassed", the reaction is usually "oh, what broken combo are you trying to pull of?" when the answer is, "I became a Rogue because it's fun for me!". Now I get it. A lot of people think that what I perceive as problems for the Fighter are features. We got to have a class that's exactly what it says on the tin, doesn't require deep thought (not to say that Fighter players are not intelligent, but if you want to turn your brain off a little, it doesn't necessarily affect your ability to be a Fighter), etc.. Which I suppose would be ok if 1) the class had a disclaimer saying this is what it's purpose is. And 2) if there weren't other classes that can do pretty much all of what the Fighter does and more. [/QUOTE]
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