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The Crab Bucket Fallacy
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<blockquote data-quote="tetrasodium" data-source="post: 9148553" data-attributes="member: 93670"><p>A big part of that one & done problem is that the skills themselves are to overly condensed, there's no room for the GM to use player strengths weaknesses & overlaps in a way that weaves them together into a tapestry that took multiple checks. Following that perception/investigate thread with 5e skills & going back into 3.5 you had</p><ul> <li data-xf-list-type="ul"><a href="https://www.d20srd.org/srd/skills/search.htm" target="_blank">Search</a></li> <li data-xf-list-type="ul"><a href="https://www.d20srd.org/srd/skills/spot.htm" target="_blank">Spot</a></li> <li data-xf-list-type="ul"><a href="https://www.d20srd.org/srd/skills/listen.htm" target="_blank">Listen</a></li> <li data-xf-list-type="ul">Maybe even <a href="https://www.d20srd.org/srd/skills/appraise.htm" target="_blank">appraise</a> & any of several <a href="https://www.d20srd.org/srd/skills/knowledge.htm" target="_blank">knowledge:x skills</a></li> </ul><p>All of those (and maybe more in specific cases) Were different for meaningfyl reasons that carried their own themes flavor & applicability to the kinds of things someone could find with the skill & with <a href="https://www.d20srd.org/srd/skills/usingSkills.htm#checksWithoutRolls" target="_blank">taking 10/taking20</a> their users could guarantee they were good at the check for a skill they had been invested in rather than totally random. You could hypothetically have a situation where... Alice hears some rustling noises in the corner with listen.</p><p>Bob could search for the false wall in the corner.</p><p>Cindy could spot the strange runes & glyphs worked into the stone behind the moss covering it</p><p>Dave could appraise the valuable metal in those glyphs & get an age on how far back it was put in place based on the workmanship</p><p>Eddy could use any number of relevant knowledge skills to glean a bit of info about the cult & what they worship. </p><p>The group could take all of that & assemble it bit by bit digging for one more step hoping it might be <a href="https://www.enworld.org/threads/giving-an-ad-d-feel-to-5e.679228/post-8241363" target="_blank">useful</a> later.</p><p></p><p>Now the GM needs to stretch for more than a single check & PCs don't have enough granularity in skills to dig for more without the GM just info dumping with directed skill checks.... even if that is done now we have a DC ladder that's so short & stunted that it hardly matters if the knowledge could be useful later when that usefulness will simply be made a pointless waste if someone says "oh! I cast guidance" or "and I want to help them cause I'm proficient too" when the time comes later on.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9148553, member: 93670"] A big part of that one & done problem is that the skills themselves are to overly condensed, there's no room for the GM to use player strengths weaknesses & overlaps in a way that weaves them together into a tapestry that took multiple checks. Following that perception/investigate thread with 5e skills & going back into 3.5 you had [LIST] [*][URL='https://www.d20srd.org/srd/skills/search.htm']Search[/URL] [*][URL='https://www.d20srd.org/srd/skills/spot.htm']Spot[/URL] [*][URL='https://www.d20srd.org/srd/skills/listen.htm']Listen[/URL] [*]Maybe even [URL='https://www.d20srd.org/srd/skills/appraise.htm']appraise[/URL] & any of several [URL='https://www.d20srd.org/srd/skills/knowledge.htm']knowledge:x skills[/URL] [/LIST] All of those (and maybe more in specific cases) Were different for meaningfyl reasons that carried their own themes flavor & applicability to the kinds of things someone could find with the skill & with [URL='https://www.d20srd.org/srd/skills/usingSkills.htm#checksWithoutRolls']taking 10/taking20[/URL] their users could guarantee they were good at the check for a skill they had been invested in rather than totally random. You could hypothetically have a situation where... Alice hears some rustling noises in the corner with listen. Bob could search for the false wall in the corner. Cindy could spot the strange runes & glyphs worked into the stone behind the moss covering it Dave could appraise the valuable metal in those glyphs & get an age on how far back it was put in place based on the workmanship Eddy could use any number of relevant knowledge skills to glean a bit of info about the cult & what they worship. The group could take all of that & assemble it bit by bit digging for one more step hoping it might be [URL='https://www.enworld.org/threads/giving-an-ad-d-feel-to-5e.679228/post-8241363']useful[/URL] later. Now the GM needs to stretch for more than a single check & PCs don't have enough granularity in skills to dig for more without the GM just info dumping with directed skill checks.... even if that is done now we have a DC ladder that's so short & stunted that it hardly matters if the knowledge could be useful later when that usefulness will simply be made a pointless waste if someone says "oh! I cast guidance" or "and I want to help them cause I'm proficient too" when the time comes later on. [/QUOTE]
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