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General Tabletop Discussion
*Dungeons & Dragons
The Crab Bucket Fallacy
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<blockquote data-quote="CreamCloud0" data-source="post: 9148923" data-attributes="member: 7034710"><p>you know how there aren't any CON skills, what would people's thoughts be on the following four:</p><p></p><p>-Resistance - proficiency in CON saving throws, also grants half proficiency in untrained skills when resisting effects</p><p>-Vitality - prerequisite for adding your CON modifier to HP gain</p><p>-Concentration - for spell concentration or any other abilities that use it</p><p>-Death - for death saving throws</p><p></p><p>now, i realise none of these are 'active' abilities you can use but CON has always been a little bit weird like that, in 5e at any rate, add in a few extra skill proficiencies to classes especially martials so they can really benefit from their basically required CON investment, i realise with some of these some of the base math might have to be tweaked a little to account for modifiers on things that didn't have them before.</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9148923, member: 7034710"] you know how there aren't any CON skills, what would people's thoughts be on the following four: -Resistance - proficiency in CON saving throws, also grants half proficiency in untrained skills when resisting effects -Vitality - prerequisite for adding your CON modifier to HP gain -Concentration - for spell concentration or any other abilities that use it -Death - for death saving throws now, i realise none of these are 'active' abilities you can use but CON has always been a little bit weird like that, in 5e at any rate, add in a few extra skill proficiencies to classes especially martials so they can really benefit from their basically required CON investment, i realise with some of these some of the base math might have to be tweaked a little to account for modifiers on things that didn't have them before. [/QUOTE]
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The Crab Bucket Fallacy
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