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The Crab Bucket Fallacy
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<blockquote data-quote="Snarf Zagyg" data-source="post: 9149144" data-attributes="member: 7023840"><p>It is necessary to reiterate what [USER=90374]@payn[/USER] already said- apparently, no one reads the DMG.</p><p></p><p>[URL unfurl="true"]https://www.enworld.org/threads/in-search-of-the-5e-dungeon-masters-guide.692133/[/URL]</p><p></p><p>[URL unfurl="true"]https://www.enworld.org/threads/the-5e-dmg-part-2-the-purpose-of-the-dmg.692181/[/URL]</p><p></p><p>Let's look at a few rules I excerpted...</p><p></p><p>Automatic Success: Characters succeed on any ability check with a DC less than or equal to the relevant ability minus 5. (p. 239)</p><p>Automatic Success Take 2: Character succeed on any ability check when they take 10x the amount of time required. (p. 237)</p><p>Degrees of Success/Failure: You can have success at a cost on marginal failed rolls, or degrees of failure, or critical successes or failures (instead of all-or-nothing). (p. 242)</p><p>Personality Proficiency: Instead of skill proficiencies, you are proficient in ability checks related to your personality. (p. 264)</p><p>Proficiency: Use dice instead of static modifier. (p. 263)</p><p>Social Interaction: Can be either free-form or rolled. (p. 244)</p><p></p><p>Again, there are plenty of <em>official rules and variants </em>to allow you to modify and customize the game easily. And that's just to start with. And that's within the DMG- part of the "Core 3" books.</p><p></p><p>Make the game what you want. Or, if you don't ... if you don't want to "kludge it," then this isn't the game for you. There are other games (PF2e!) that are much more "all about the math," and that's a good thing! </p><p></p><p>But I've seen a <em>lot of people that play 5e bounce off of PF2e</em>, and it's not because of the brand. It's because they don't want that type of math. Which is also okay. Not everything works for everyone.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9149144, member: 7023840"] It is necessary to reiterate what [USER=90374]@payn[/USER] already said- apparently, no one reads the DMG. [URL unfurl="true"]https://www.enworld.org/threads/in-search-of-the-5e-dungeon-masters-guide.692133/[/URL] [URL unfurl="true"]https://www.enworld.org/threads/the-5e-dmg-part-2-the-purpose-of-the-dmg.692181/[/URL] Let's look at a few rules I excerpted... Automatic Success: Characters succeed on any ability check with a DC less than or equal to the relevant ability minus 5. (p. 239) Automatic Success Take 2: Character succeed on any ability check when they take 10x the amount of time required. (p. 237) Degrees of Success/Failure: You can have success at a cost on marginal failed rolls, or degrees of failure, or critical successes or failures (instead of all-or-nothing). (p. 242) Personality Proficiency: Instead of skill proficiencies, you are proficient in ability checks related to your personality. (p. 264) Proficiency: Use dice instead of static modifier. (p. 263) Social Interaction: Can be either free-form or rolled. (p. 244) Again, there are plenty of [I]official rules and variants [/I]to allow you to modify and customize the game easily. And that's just to start with. And that's within the DMG- part of the "Core 3" books. Make the game what you want. Or, if you don't ... if you don't want to "kludge it," then this isn't the game for you. There are other games (PF2e!) that are much more "all about the math," and that's a good thing! But I've seen a [I]lot of people that play 5e bounce off of PF2e[/I], and it's not because of the brand. It's because they don't want that type of math. Which is also okay. Not everything works for everyone. [/QUOTE]
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