Asisreo
Patron Badass
I see the PHB, DMG and D&D in general get alot of flack for their rules on crafting but they're actually pretty good, all things considered.
Okay, not good for a player who just wants to craft that +1 weapon before sundown but for more reasonable projects, they aren't that bad. I could reasonably craft 10 javelins in a day with only woodcarving tools. Nonmagical items aren't usually too costly to make unless they are a bold project that would reasonably require alot of time and help to make like plate armor. If you want to do that, you'll need to wait until the DM allows you downtime. This is also to keep things balanced and not have people making plate armor day 1 of adventuring.
Magical Items should be difficult to make. They can literally break a campaign. You've seen the havoc an alchemy jug has wreaked in a campaign with a somewhat loose GM. Giving the players the ability to rip control over the pacing of the campaign completely can invalidate the GM's hard work. And there is a difference between railroading the players and keeping the pacing and power levels in control.
Okay, not good for a player who just wants to craft that +1 weapon before sundown but for more reasonable projects, they aren't that bad. I could reasonably craft 10 javelins in a day with only woodcarving tools. Nonmagical items aren't usually too costly to make unless they are a bold project that would reasonably require alot of time and help to make like plate armor. If you want to do that, you'll need to wait until the DM allows you downtime. This is also to keep things balanced and not have people making plate armor day 1 of adventuring.
Magical Items should be difficult to make. They can literally break a campaign. You've seen the havoc an alchemy jug has wreaked in a campaign with a somewhat loose GM. Giving the players the ability to rip control over the pacing of the campaign completely can invalidate the GM's hard work. And there is a difference between railroading the players and keeping the pacing and power levels in control.