Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Crafting Rules in the PHB are just fine.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Asisreo" data-source="post: 7954716" data-attributes="member: 7019027"><p>I see the PHB, DMG and D&D in general get alot of flack for their rules on crafting but they're actually pretty good, all things considered. </p><p> Okay, not good for a player who just wants to craft that +1 weapon before sundown but for more reasonable projects, they aren't that bad. I could reasonably craft 10 javelins in a day with only woodcarving tools. Nonmagical items aren't usually too costly to make unless they are a bold project that would reasonably require alot of time and help to make like plate armor. If you want to do that, you'll need to wait until the DM allows you downtime. This is also to keep things balanced and not have people making plate armor day 1 of adventuring. </p><p> Magical Items should be difficult to make. They can literally break a campaign. You've seen the havoc an alchemy jug has wreaked in a campaign with a somewhat loose GM. Giving the players the ability to rip control over the pacing of the campaign completely can invalidate the GM's hard work. And there is a difference between railroading the players and keeping the pacing and power levels in control.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 7954716, member: 7019027"] I see the PHB, DMG and D&D in general get alot of flack for their rules on crafting but they're actually pretty good, all things considered. Okay, not good for a player who just wants to craft that +1 weapon before sundown but for more reasonable projects, they aren't that bad. I could reasonably craft 10 javelins in a day with only woodcarving tools. Nonmagical items aren't usually too costly to make unless they are a bold project that would reasonably require alot of time and help to make like plate armor. If you want to do that, you'll need to wait until the DM allows you downtime. This is also to keep things balanced and not have people making plate armor day 1 of adventuring. Magical Items should be difficult to make. They can literally break a campaign. You've seen the havoc an alchemy jug has wreaked in a campaign with a somewhat loose GM. Giving the players the ability to rip control over the pacing of the campaign completely can invalidate the GM's hard work. And there is a difference between railroading the players and keeping the pacing and power levels in control. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Crafting Rules in the PHB are just fine.
Top