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The Crapification of Organized Play - Unavoidable?
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<blockquote data-quote="MatthewJHanson" data-source="post: 5816928" data-attributes="member: 13968"><p>I'm sorry that your experience with organized play is lacking, but I have to say that I still love it.</p><p></p><p>Yes it's different from a home game experience, and there are disadvantages because of that. There is not the same continuing story, you may find yourself at a table with people whose play style is different from yours. </p><p></p><p>That being said, OP maintains what I believe to be the core of any RPG: having fun pretending to go an an adventure in mythic lands. </p><p></p><p>But it also has many things to offer that home play doesn't. It opens up new windows. First (and most importantly imo) you get the chance to meet new gamers in your community. I've met several people through organized play who I now game at home with and count as friends. OP also offers a chance to see new elements of the game. While you might find it a burden to be confronted with a different class, I think it's interesting to see something new in action. If I'm DMing something I don't understand, I ask for a quick explanation, and I trust the player not to do anything to spoil everybody else's fun.</p><p></p><p>Also, as far as WOTC is concerned they have diversified the OP offerings because they realize that different gamers want different things. If you want a limited pallet, you might try encounters, where not everything is allowed (it changes from season to season).</p></blockquote><p></p>
[QUOTE="MatthewJHanson, post: 5816928, member: 13968"] I'm sorry that your experience with organized play is lacking, but I have to say that I still love it. Yes it's different from a home game experience, and there are disadvantages because of that. There is not the same continuing story, you may find yourself at a table with people whose play style is different from yours. That being said, OP maintains what I believe to be the core of any RPG: having fun pretending to go an an adventure in mythic lands. But it also has many things to offer that home play doesn't. It opens up new windows. First (and most importantly imo) you get the chance to meet new gamers in your community. I've met several people through organized play who I now game at home with and count as friends. OP also offers a chance to see new elements of the game. While you might find it a burden to be confronted with a different class, I think it's interesting to see something new in action. If I'm DMing something I don't understand, I ask for a quick explanation, and I trust the player not to do anything to spoil everybody else's fun. Also, as far as WOTC is concerned they have diversified the OP offerings because they realize that different gamers want different things. If you want a limited pallet, you might try encounters, where not everything is allowed (it changes from season to season). [/QUOTE]
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