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General Tabletop Discussion
*TTRPGs General
The Crapification of Organized Play - Unavoidable?
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<blockquote data-quote="smerwin29" data-source="post: 5820652" data-attributes="member: 15050"><p>Some of these "classic" (non-Living) events are still being run at various places. PAX East is running one called "The Sun Never Rises" where the pre-gen characters that are provided are a part of the story. As Dave and Kevin say, people have voted with their feet in the "classic" vs. "Living" debate, but some classic-style events are still released each year.</p><p></p><p>As for the original topic of Organized Play, it is like everything else in life and gaming. When you allow everything that is published in an OP campaign, a percentage of the players walk away in disgust. When you restrict things (sometimes even a few things) in an OP campaign, a different percentage walk away in disgust. And when you force players to read through a long list of banned or restricted rules elements, a percentage of them walk away in disgust.</p><p></p><p>In the end, the secret will be to create many different programs that promote different experiences, so that people can focus their anger and spite at "the other" and be comfortable in their preferred style.</p></blockquote><p></p>
[QUOTE="smerwin29, post: 5820652, member: 15050"] Some of these "classic" (non-Living) events are still being run at various places. PAX East is running one called "The Sun Never Rises" where the pre-gen characters that are provided are a part of the story. As Dave and Kevin say, people have voted with their feet in the "classic" vs. "Living" debate, but some classic-style events are still released each year. As for the original topic of Organized Play, it is like everything else in life and gaming. When you allow everything that is published in an OP campaign, a percentage of the players walk away in disgust. When you restrict things (sometimes even a few things) in an OP campaign, a different percentage walk away in disgust. And when you force players to read through a long list of banned or restricted rules elements, a percentage of them walk away in disgust. In the end, the secret will be to create many different programs that promote different experiences, so that people can focus their anger and spite at "the other" and be comfortable in their preferred style. [/QUOTE]
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The Crapification of Organized Play - Unavoidable?
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