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The Crazy Character RPG Equation: Which Side of the Screen?
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<blockquote data-quote="Jack Daniel" data-source="post: 5447426" data-attributes="member: 694"><p>I'm definitely not an "anything goes" kind of DM, but I also like a spread of races beyond the Tolkienesque to make the setting more interesting than your bog-standard fantasy. So on top of the usual elf/dwarf/gnome/hobbit, I'll usually throw in options for things like centaurs, satyrs, merfolk, fairies, that sort of thing, suitably nerfed so that they balance with the standard races. Nothing too outlandish or monstrous. </p><p></p><p>Some of the extra variety that might ordinarily overwhelm the players is, in large part, mitigated by the fact that I'm playing classic D&D, so non-humans are all a class unto themselves. It's not "I want to play a chaotic neutral drow elf fighter/mage"; it's just "I want to play a neutral elf", end of story. (I like this method, because it makes humans special when only humans can be fighters, mages, clerics, thieves, monks, &c.)</p><p></p><p>I tend to draw the line at allowing things like orcs and trolls as PCs because, hey, they're monsters. They're pure evil, they serve the Dark Lord of Mordor, and I'll be overusing these guys as antagonists throughout the campaign anyway. You can't have a "good" goblin running around the game world if the DM says they don't exist in the first place!</p></blockquote><p></p>
[QUOTE="Jack Daniel, post: 5447426, member: 694"] I'm definitely not an "anything goes" kind of DM, but I also like a spread of races beyond the Tolkienesque to make the setting more interesting than your bog-standard fantasy. So on top of the usual elf/dwarf/gnome/hobbit, I'll usually throw in options for things like centaurs, satyrs, merfolk, fairies, that sort of thing, suitably nerfed so that they balance with the standard races. Nothing too outlandish or monstrous. Some of the extra variety that might ordinarily overwhelm the players is, in large part, mitigated by the fact that I'm playing classic D&D, so non-humans are all a class unto themselves. It's not "I want to play a chaotic neutral drow elf fighter/mage"; it's just "I want to play a neutral elf", end of story. (I like this method, because it makes humans special when only humans can be fighters, mages, clerics, thieves, monks, &c.) I tend to draw the line at allowing things like orcs and trolls as PCs because, hey, they're monsters. They're pure evil, they serve the Dark Lord of Mordor, and I'll be overusing these guys as antagonists throughout the campaign anyway. You can't have a "good" goblin running around the game world if the DM says they don't exist in the first place! [/QUOTE]
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