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General Tabletop Discussion
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The Crazy Character RPG Equation: Which Side of the Screen?
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<blockquote data-quote="Jared Rascher" data-source="post: 5454039" data-attributes="member: 28825"><p>To clarify a bit, the campaign isn't low roleplaying, it just seems that a lot of the roleplaying time is eaten up with players playing their crazy issues and with us getting our more exotic people out of trouble, and less about the roleplaying directly related to the campaign.</p><p></p><p>We're playing the Shackled City AP, and my friend has set it in the Forgotten Realms. So there is already a big campaign with lots of details before we get to the "add ons" for explaining the goliath, half-drow, and lizard folk in the party. </p><p></p><p>The lizard folk and the half-drow have set up a "mystery meat" stand in the public square, which has been a fun RP element, if a bit disturbing (the lizardfolk doesn't want to waste any meat from opponents we encounter). </p><p></p><p>The other concern is that the half-drow is pretty psychotic. Our GM has told us that we can't have evil characters, so the half-drow is "Chaotic Good," but because he is avoiding "Drizzt syndrome," he's actually playing him Chaotic Evil. I'm wondering if the issue would even come up if half-drow wasn't an option in the campaign.</p><p></p><p>Also, I don't want to give the impression that I'm not having fun in the campaign. It is fun, and I've played in much, much worse games. </p><p></p><p>I'll be interested to see how this develops. I'm having fun with the campaign, but like I said, it feels more like the Shackled City storyline is the back ground for the ongoing adventures of the group that's always in trouble because of their crazy friends.</p></blockquote><p></p>
[QUOTE="Jared Rascher, post: 5454039, member: 28825"] To clarify a bit, the campaign isn't low roleplaying, it just seems that a lot of the roleplaying time is eaten up with players playing their crazy issues and with us getting our more exotic people out of trouble, and less about the roleplaying directly related to the campaign. We're playing the Shackled City AP, and my friend has set it in the Forgotten Realms. So there is already a big campaign with lots of details before we get to the "add ons" for explaining the goliath, half-drow, and lizard folk in the party. The lizard folk and the half-drow have set up a "mystery meat" stand in the public square, which has been a fun RP element, if a bit disturbing (the lizardfolk doesn't want to waste any meat from opponents we encounter). The other concern is that the half-drow is pretty psychotic. Our GM has told us that we can't have evil characters, so the half-drow is "Chaotic Good," but because he is avoiding "Drizzt syndrome," he's actually playing him Chaotic Evil. I'm wondering if the issue would even come up if half-drow wasn't an option in the campaign. Also, I don't want to give the impression that I'm not having fun in the campaign. It is fun, and I've played in much, much worse games. I'll be interested to see how this develops. I'm having fun with the campaign, but like I said, it feels more like the Shackled City storyline is the back ground for the ongoing adventures of the group that's always in trouble because of their crazy friends. [/QUOTE]
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