Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
The Creation Domain, for Clerics Who Wish to Unlock the Secrets of Life
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Herosmith14" data-source="post: 7274740" data-attributes="member: 6886148"><p>Hello, just finished sculpting out this Domain, so I'd figure I'd run it by you guys to see what you thought. Before we get into anything I would like to thank cbwjm for suggesting a lot of the abilities and CDs for this subclass, he was a great help. Now that we've put credit where credit is due, let's get into this.</p><p></p><p>I liked the idea of having a cleric that wasn't completely about preserving life, like the Life domain, or creating fine and powerful objects, like the Forge domain, but in the creation of life itself. I did my best to stay off the toes of the straight up Conjurer and the Forge domain with this, although, since I don't own XGtE yet, I haven't been able to take an in depth look at the latter. At cbwjm's suggestion, I made the Channel Divinities about summoning more things and buffing them. Before we start, I do realize the capstone is essentially another free domain spell, but it was the best thing I could think of.</p><p></p><p>My goals with the Creation Domain</p><ul> <li data-xf-list-type="ul">Don't make it broken</li> <li data-xf-list-type="ul">Pump it full of conjuration spells and abilities that modify them</li> <li data-xf-list-type="ul">Don't step on the toes of the Conjurer of the Forge Domain</li> <li data-xf-list-type="ul">Make it interesting</li> <li data-xf-list-type="ul">Make it viable</li> </ul><p></p><p>Alright, here we go, this is the <a href="https://docs.google.com/document/d/1cLJdsaQJub6RpEf4msesmsW-7Wf75xSftO1wd9gg3YQ/edit?usp=sharing" target="_blank">Cleric: Creation Domain</a>(alternate <a href="https://docs.google.com/document/d/1cLJdsaQJub6RpEf4msesmsW-7Wf75xSftO1wd9gg3YQ/edit?usp=sharing" target="_blank">link</a>)</p><p></p><p>PS-Just so I don't cause confusion, The Creator is a homebrew deity in a campaign setting I'm working on.</p><p></p><p style="text-align: center"><span style="color: #000000"><span style="font-family: 'Arial'">Creation Domain</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Everything in the multiverse was created. From the smallest drop of dew, to the mighty Tarrasque. In the case of many worlds or cultures, the gods collaborated to in the process of creation, and in some, it was the work of one figure. Whether they revere a full pantheon, or learn from a single deity, clerics who follow this path wish to unlock the secrets of creation, whether for good or evil. Patron deities of this domain include gods of creation, including Moradin and The Creator, as well as deities of fertility and childbirth such as Lathander, Yondalla, Arawai, Frigga, and Hathor.</span></span></p><p></p><p>[h=1]<span style="color: #000000"><span style="font-family: 'Arial'">Domain Spells</span></span>[/h]</p><table style='width: 100%'><tr><td><span style="color: #000000"><span style="font-family: 'Arial'">Cleric Level</span></span><br /> </td><td><span style="color: #000000"><span style="font-family: 'Arial'">Spells</span></span><br /> </td></tr><tr><td><span style="color: #000000"><span style="font-family: 'Arial'">1st</span></span><br /> </td><td><span style="color: #000000"><span style="font-family: 'Arial'">Create and Destroy Water, Unseen Servant</span></span><br /> </td></tr><tr><td><span style="color: #000000"><span style="font-family: 'Arial'">3rd</span></span><br /> </td><td><span style="color: #000000"><span style="font-family: 'Arial'">Dust Devil, Flaming Sphere</span></span><br /> </td></tr><tr><td><span style="color: #000000"><span style="font-family: 'Arial'">5th</span></span><br /> </td><td><span style="color: #000000"><span style="font-family: 'Arial'">Conjure Animals, Create Food and Water</span></span><br /> </td></tr><tr><td><span style="color: #000000"><span style="font-family: 'Arial'">7th</span></span><br /> </td><td><span style="color: #000000"><span style="font-family: 'Arial'">Conjure Woodland Beings, Mordenkainen’s Faithful Hound</span></span><br /> </td></tr><tr><td><span style="color: #000000"><span style="font-family: 'Arial'">9th</span></span><br /> </td><td><span style="color: #000000"><span style="font-family: 'Arial'">Conjure Elemental, Creation</span></span><br /> </td></tr></table><p></p><p></p><p>[h=1]<span style="color: #000000"><span style="font-family: 'Arial'">Creator’s Blessing</span></span>[/h]<span style="color: #000000"><span style="font-family: 'Arial'">When you choose this domain at 1st level, you learn 3 Conjuration cantrips from any class’s list.</span></span></p><p>[h=1]<span style="color: #000000"><span style="font-family: 'Arial'">Channel Divinity: Polyconjure</span></span>[/h]<span style="color: #000000"><span style="font-family: 'Arial'">Starting at 2nd level, you can use your Channel Divinity to maintain multiple creations at once. As a bonus action while you are concentrating on a spell, you can use your Channel Divinity to maintain that concentration until the end of your next turn and still cast a conjuration spell that requires concentration on that turn. If you fail a concentration check as a result of taking damage, both spell effects fade.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"> </span></span><span style="color: #000000"><span style="font-family: 'Arial'">If you have multiple uses of Channel Divinity, you can maintain both spells for multiple turns in a row.</span></span></p><p>[h=1]<span style="color: #000000"><span style="font-family: 'Arial'">Channel Divinity: Enduring Creations</span></span>[/h]<span style="color: #000000"><span style="font-family: 'Arial'">At 6th level, you gain the ability to help your creations to stay on their feet in the midst of savage battle. As an action, you may present your holy symbol and any creatures you have conjured within 30ft of you gain resistance to bludgeoning, slashing, and piercing damage from non-magical weapons for 1 minute.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"> </span></span><span style="color: #000000"><span style="font-family: 'Arial'">The resistance remains if the conjuration moves farther than 30ft of you after you use this feature.</span></span></p><p>[h=1]<span style="color: #000000"><span style="font-family: 'Arial'">Potent Spellcasting</span></span>[/h]<span style="color: #000000"><span style="font-family: 'Arial'">Starting at 8th level you add your Wisdom modifier to the damage of any of your cleric cantrips.</span></span></p><p>[h=1]<span style="color: #000000"><span style="font-family: 'Arial'">Diverse Creation</span></span>[/h]<span style="color: #000000"><span style="font-family: 'Arial'">At 17th level, you have learned how to create beings that many of your walk of life cannot. You choose one conjuration spell from any class’s spell list and add it to your own. If it is not a cleric spell, it is considered one for you, and is always prepared, but does not count against the number of spells you can have prepared.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p></blockquote><p></p>
[QUOTE="Herosmith14, post: 7274740, member: 6886148"] Hello, just finished sculpting out this Domain, so I'd figure I'd run it by you guys to see what you thought. Before we get into anything I would like to thank cbwjm for suggesting a lot of the abilities and CDs for this subclass, he was a great help. Now that we've put credit where credit is due, let's get into this. I liked the idea of having a cleric that wasn't completely about preserving life, like the Life domain, or creating fine and powerful objects, like the Forge domain, but in the creation of life itself. I did my best to stay off the toes of the straight up Conjurer and the Forge domain with this, although, since I don't own XGtE yet, I haven't been able to take an in depth look at the latter. At cbwjm's suggestion, I made the Channel Divinities about summoning more things and buffing them. Before we start, I do realize the capstone is essentially another free domain spell, but it was the best thing I could think of. My goals with the Creation Domain [LIST] [*]Don't make it broken [*]Pump it full of conjuration spells and abilities that modify them [*]Don't step on the toes of the Conjurer of the Forge Domain [*]Make it interesting [*]Make it viable [/LIST] Alright, here we go, this is the [URL="https://docs.google.com/document/d/1cLJdsaQJub6RpEf4msesmsW-7Wf75xSftO1wd9gg3YQ/edit?usp=sharing"]Cleric: Creation Domain[/URL](alternate [URL="https://docs.google.com/document/d/1cLJdsaQJub6RpEf4msesmsW-7Wf75xSftO1wd9gg3YQ/edit?usp=sharing"]link[/URL]) PS-Just so I don't cause confusion, The Creator is a homebrew deity in a campaign setting I'm working on. [CENTER][COLOR=#000000][FONT=Arial]Creation Domain[/FONT][/COLOR][/CENTER][COLOR=#000000][FONT=Arial]Everything in the multiverse was created. From the smallest drop of dew, to the mighty Tarrasque. In the case of many worlds or cultures, the gods collaborated to in the process of creation, and in some, it was the work of one figure. Whether they revere a full pantheon, or learn from a single deity, clerics who follow this path wish to unlock the secrets of creation, whether for good or evil. Patron deities of this domain include gods of creation, including Moradin and The Creator, as well as deities of fertility and childbirth such as Lathander, Yondalla, Arawai, Frigga, and Hathor.[/FONT][/COLOR] [h=1][COLOR=#000000][FONT=Arial]Domain Spells[/FONT][/COLOR][/h] [TABLE] [TR] [TD][COLOR=#000000][FONT=Arial]Cleric Level[/FONT][/COLOR] [/TD] [TD][COLOR=#000000][FONT=Arial]Spells[/FONT][/COLOR] [/TD] [/TR] [TR] [TD][COLOR=#000000][FONT=Arial]1st[/FONT][/COLOR] [/TD] [TD][COLOR=#000000][FONT=Arial]Create and Destroy Water, Unseen Servant[/FONT][/COLOR] [/TD] [/TR] [TR] [TD][COLOR=#000000][FONT=Arial]3rd[/FONT][/COLOR] [/TD] [TD][COLOR=#000000][FONT=Arial]Dust Devil, Flaming Sphere[/FONT][/COLOR] [/TD] [/TR] [TR] [TD][COLOR=#000000][FONT=Arial]5th[/FONT][/COLOR] [/TD] [TD][COLOR=#000000][FONT=Arial]Conjure Animals, Create Food and Water[/FONT][/COLOR] [/TD] [/TR] [TR] [TD][COLOR=#000000][FONT=Arial]7th[/FONT][/COLOR] [/TD] [TD][COLOR=#000000][FONT=Arial]Conjure Woodland Beings, Mordenkainen’s Faithful Hound[/FONT][/COLOR] [/TD] [/TR] [TR] [TD][COLOR=#000000][FONT=Arial]9th[/FONT][/COLOR] [/TD] [TD][COLOR=#000000][FONT=Arial]Conjure Elemental, Creation[/FONT][/COLOR] [/TD] [/TR] [/TABLE] [h=1][COLOR=#000000][FONT=Arial]Creator’s Blessing[/FONT][/COLOR][/h][COLOR=#000000][FONT=Arial]When you choose this domain at 1st level, you learn 3 Conjuration cantrips from any class’s list.[/FONT][/COLOR] [h=1][COLOR=#000000][FONT=Arial]Channel Divinity: Polyconjure[/FONT][/COLOR][/h][COLOR=#000000][FONT=Arial]Starting at 2nd level, you can use your Channel Divinity to maintain multiple creations at once. As a bonus action while you are concentrating on a spell, you can use your Channel Divinity to maintain that concentration until the end of your next turn and still cast a conjuration spell that requires concentration on that turn. If you fail a concentration check as a result of taking damage, both spell effects fade.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial] [/FONT][/COLOR][COLOR=#000000][FONT=Arial]If you have multiple uses of Channel Divinity, you can maintain both spells for multiple turns in a row.[/FONT][/COLOR] [h=1][COLOR=#000000][FONT=Arial]Channel Divinity: Enduring Creations[/FONT][/COLOR][/h][COLOR=#000000][FONT=Arial]At 6th level, you gain the ability to help your creations to stay on their feet in the midst of savage battle. As an action, you may present your holy symbol and any creatures you have conjured within 30ft of you gain resistance to bludgeoning, slashing, and piercing damage from non-magical weapons for 1 minute.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial] [/FONT][/COLOR][COLOR=#000000][FONT=Arial]The resistance remains if the conjuration moves farther than 30ft of you after you use this feature.[/FONT][/COLOR] [h=1][COLOR=#000000][FONT=Arial]Potent Spellcasting[/FONT][/COLOR][/h][COLOR=#000000][FONT=Arial]Starting at 8th level you add your Wisdom modifier to the damage of any of your cleric cantrips.[/FONT][/COLOR] [h=1][COLOR=#000000][FONT=Arial]Diverse Creation[/FONT][/COLOR][/h][COLOR=#000000][FONT=Arial]At 17th level, you have learned how to create beings that many of your walk of life cannot. You choose one conjuration spell from any class’s spell list and add it to your own. If it is not a cleric spell, it is considered one for you, and is always prepared, but does not count against the number of spells you can have prepared.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial] [/FONT][/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Creation Domain, for Clerics Who Wish to Unlock the Secrets of Life
Top