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The Creation Schema:THE FINAL BATTLE FOR POSSESSION OF THE SCHEMA
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<blockquote data-quote="megamania" data-source="post: 2823618" data-attributes="member: 9255"><p>EBERRON: THE CREATION SCHEMA</p><p>02/04/06</p><p>SEGMENT 186</p><p>“Return to Whitehearth Facility”</p><p></p><p>The morning sun will not burn off the gray clouds. These clouds are unnatural and represent the beginning of the dead nation of Cyre. On the 20th of Olarune 994 the country of Cyre died in an instant. How or why is unclear but everything that is within the mists died that day.</p><p></p><p>In its place are undead and/or mutated creatures and oozes known only as Living Spells. Healing will not work here. It has become a haven for warforged. It is here, somewhere under the cover of the gray mists; the mysterious Lord of Blades has set up his Steel Nation.</p><p></p><p>Cities, towns and villages were either destroyed or changed by the magical blast of strange energies. There are reports of some cities being torn apart and reformed differently. There are reports of vampires coming here to nest.</p><p></p><p>Cyre, before the accident, was also the core location for House Cannith. There are dozens of known facilities here and many that were kept secret even from the government. With Cyre’s destruction, many of these facilities were destroyed. But some did not. Some like Whitehearth were built underground. Altered but not destroyed, the facility remains.</p><p></p><p>Cedious has been here before. He along with several other adventurers came here to locate a piece of the Creation Schema. He did better than that. He found TWO pieces. Between leaving the facility and reaching Sharn, the entire party except for himself died. Many by members of Darguun’s military and still others by a mixture of Fiend’s experimentation with alchemy and the overzealous Silver Flame cleric Terri.</p><p></p><p>It has been nearly a year. Not long enough for Cedious.</p><p></p><p>It takes two days to flow over the corpse of a country to reach the Rose Quarry and the mineshaft that hides Cannith’s weapon design facility. From the safety of the air, Cedious and the others on board see the bodies of entire armies lying on the ground. Hundreds of acres of land covered by non-decaying bodies that dropped where they were standing at the moment of the blast. They see Living Spells roaming the ruined lands looking for something or anything to consume. They see where the ground has become glass them shattered making for a deadly place to cross. They see siege weapons. Some these seem to move as if on their own. Sometimes they see undead or at least unnatural things hunting on the ground far below.</p><p></p><p>Cedious is happy he has come across this ship. Walking through that would have been very bad.</p><p></p><p>Giving Grayson the instructions, they fly low and to the hillside where the mine is locating. They circle it a few times then stop once he is satisfied there is no obvious dangers.</p><p></p><p>Using magic or climbing down a rope Cedious, Taskerdoo, Pebbles, Cider (Human Rogue), and Bob climb down. The warforged fighter joins them last.</p><p></p><p>The airship rises and moves away a few miles so as not to draw attention to the mine. Something like a fire elemental powered airship will draw attention from miles around in such a bleak gray area as the Mournlands.</p><p></p><p>Cedious and Cider note several things immediately. There are wolf tracks everywhere. Some are very large. Cedious figures Rorsa is still around. He hopes she remembers him. “She could be a good aid here.” They also see warforged tracks. Not good. And finally a small humanoid track. The one foot looks damaged as the arch of the foot is incorrectly formed. “Undead or mutation….possibly both. Wonderful.”</p><p></p><p>Cedious goes to the hatch he knows first. This seems to be where the most tracks originate from. The hatch has been melted to slag. There is no way to open it. “What the…. ?”</p><p></p><p>As Cedious ponders this then pulls out his Adamantine Rapier and begins to work on cutting the hatch out the others search the grounds. Cider stops. “Do you hear that?”</p></blockquote><p></p>
[QUOTE="megamania, post: 2823618, member: 9255"] EBERRON: THE CREATION SCHEMA 02/04/06 SEGMENT 186 “Return to Whitehearth Facility” The morning sun will not burn off the gray clouds. These clouds are unnatural and represent the beginning of the dead nation of Cyre. On the 20th of Olarune 994 the country of Cyre died in an instant. How or why is unclear but everything that is within the mists died that day. In its place are undead and/or mutated creatures and oozes known only as Living Spells. Healing will not work here. It has become a haven for warforged. It is here, somewhere under the cover of the gray mists; the mysterious Lord of Blades has set up his Steel Nation. Cities, towns and villages were either destroyed or changed by the magical blast of strange energies. There are reports of some cities being torn apart and reformed differently. There are reports of vampires coming here to nest. Cyre, before the accident, was also the core location for House Cannith. There are dozens of known facilities here and many that were kept secret even from the government. With Cyre’s destruction, many of these facilities were destroyed. But some did not. Some like Whitehearth were built underground. Altered but not destroyed, the facility remains. Cedious has been here before. He along with several other adventurers came here to locate a piece of the Creation Schema. He did better than that. He found TWO pieces. Between leaving the facility and reaching Sharn, the entire party except for himself died. Many by members of Darguun’s military and still others by a mixture of Fiend’s experimentation with alchemy and the overzealous Silver Flame cleric Terri. It has been nearly a year. Not long enough for Cedious. It takes two days to flow over the corpse of a country to reach the Rose Quarry and the mineshaft that hides Cannith’s weapon design facility. From the safety of the air, Cedious and the others on board see the bodies of entire armies lying on the ground. Hundreds of acres of land covered by non-decaying bodies that dropped where they were standing at the moment of the blast. They see Living Spells roaming the ruined lands looking for something or anything to consume. They see where the ground has become glass them shattered making for a deadly place to cross. They see siege weapons. Some these seem to move as if on their own. Sometimes they see undead or at least unnatural things hunting on the ground far below. Cedious is happy he has come across this ship. Walking through that would have been very bad. Giving Grayson the instructions, they fly low and to the hillside where the mine is locating. They circle it a few times then stop once he is satisfied there is no obvious dangers. Using magic or climbing down a rope Cedious, Taskerdoo, Pebbles, Cider (Human Rogue), and Bob climb down. The warforged fighter joins them last. The airship rises and moves away a few miles so as not to draw attention to the mine. Something like a fire elemental powered airship will draw attention from miles around in such a bleak gray area as the Mournlands. Cedious and Cider note several things immediately. There are wolf tracks everywhere. Some are very large. Cedious figures Rorsa is still around. He hopes she remembers him. “She could be a good aid here.” They also see warforged tracks. Not good. And finally a small humanoid track. The one foot looks damaged as the arch of the foot is incorrectly formed. “Undead or mutation….possibly both. Wonderful.” Cedious goes to the hatch he knows first. This seems to be where the most tracks originate from. The hatch has been melted to slag. There is no way to open it. “What the…. ?” As Cedious ponders this then pulls out his Adamantine Rapier and begins to work on cutting the hatch out the others search the grounds. Cider stops. “Do you hear that?” [/QUOTE]
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