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The Creation Schema:THE FINAL BATTLE FOR POSSESSION OF THE SCHEMA
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<blockquote data-quote="megamania" data-source="post: 2829667" data-attributes="member: 9255"><p>EBERRON: THE CREATION SCHEMA</p><p>03/18/06</p><p>SEGMENT 204</p><p>“This is not Eberron”</p><p></p><p>The group quickly climbs the ladder and escapes to the cavern above. Rorsa and her pack are not there to say goodbye to. The group doesn’t think much of it as they leave. Outside, it is dark and gray as it always is in the cover of the Mournland’s gray mist shroud. </p><p></p><p>Outside they can see the fire ring of the ship high above and to the south. They begin to wonder how they will reach the ship when it turns and begins to descend towards them in a sweeping motion. It is then they see a few warforged warriors standing watching the ship. They have not seen or heard the PCs as of yet. The warforged become exited since the ship is getting low enough that it appears to be landing.</p><p></p><p>The rope ladder is released even as it reaches the PCs. They are forced to grab the ladder while in motion. Cedious is annoyed by this and clearly plans on speaking to the pilot about this. Then as the ship with them holding on rises he sees the cause. There are HUNDREDS of warforged in the area. They are all chasing after the ship hoping to catch up with it.</p><p></p><p>It will take 3-4 days to reach Fairhaven so everyone goes to relax and take it easy. Armor is repaired and cleaned, spells read and memorized and some minor bandaging of wounds is done. Once out of the Mournlands the healing will occur.</p><p></p><p>They continue north flying over the destruction and the remains of the once great country of Cyre. Some areas are leveled while other areas the buildings and forts remain upright. Living Spells can be seen along with several very large creatures. One group of possible adventurers can be seen staring at the airship as it goes over them very high up. </p><p></p><p>Finally the warning goes out. They are about to cross the gray mists to enter Thrane airspace. They know the mists have an unsettling way about them. They make you lose all sense of direction and time. They aim the ship straight and move into the mists at a slower speed.</p><p></p><p></p><p>The ship begins to enter the gray mists that surround the Mournlands. The roaring fire elemental that powers the ship fails to burn it away. As normal, you are blind and only hope not to strike anything within the mists. Then you begin to hear something over the roar of the elemental. Screams.</p><p></p><p>Then you see the mists are taking shape. They appear to look like the upper torsos of spirits flying about the ship. They are gray and a washed out white. They lack eyes and appear somewhat skeletal. More and more appear until there are several dozen keeping with the ship like a school of dolphins would a sailing ship in the Thunder Sea.</p><p></p><p>Then quite suddenly they retract and watch you go as you see light before you. You are existing the mists at last.</p><p></p><p>You and your ship burst through the mists into a clear and sunny day but below there are hundreds of creatures in battle. Many have wings made of feathers and others appear bat-like. This is not the Thrane / Aundair skyline you had expect</p><p></p><p></p><p>Explosions born by magic occur complete with energy beams that are equally destructive. Capio looks down and sees that these are specific warriors doing battles.</p><p></p><p>“By my favored ancestors…. I see ….a Vrock striking down a Protector and over there a group of Hezrou charging into a group made up of Aasimars and Hound Archons! Where are we?!? This seems like a scene from Shavarath!” Stammers Capio the elven mage whom wished to travel to another plane but wishes it was a different plane.</p><p></p><p>“Shavarath- the plane of battle?” questions Cider. His secret rages to life. The tiefling holds his heritage close to him so as not to scare others but this is too much. Here he may see more of his kind. Many more!</p><p></p><p>“TURN THE ****ing SHIP AROUND!” Screams and stomps Cedious at the pilot. </p><p></p><p>Then one of the guards sees something. It looks like a flock of birds. It was sweeping low then changed direction. It is now coming at them –directly at them.</p><p></p><p>“Please tell me those are birds …like nice little fluffy birds…..” goes on Cedious as he enters the Pilot’s enclosed room.</p><p></p><p>As the flock comes closer they can see the flock is not birds. They are too big. They have arms and weapons. Capio and Cider begin to watch them from inside the pilot’s room with Cedious. Pebbles goes outside weighing her hammer in her arms. She is prepared for battle. No matter what they are.</p><p></p><p>“Battle Stations!” yells the Captain of Guards.</p></blockquote><p></p>
[QUOTE="megamania, post: 2829667, member: 9255"] EBERRON: THE CREATION SCHEMA 03/18/06 SEGMENT 204 “This is not Eberron” The group quickly climbs the ladder and escapes to the cavern above. Rorsa and her pack are not there to say goodbye to. The group doesn’t think much of it as they leave. Outside, it is dark and gray as it always is in the cover of the Mournland’s gray mist shroud. Outside they can see the fire ring of the ship high above and to the south. They begin to wonder how they will reach the ship when it turns and begins to descend towards them in a sweeping motion. It is then they see a few warforged warriors standing watching the ship. They have not seen or heard the PCs as of yet. The warforged become exited since the ship is getting low enough that it appears to be landing. The rope ladder is released even as it reaches the PCs. They are forced to grab the ladder while in motion. Cedious is annoyed by this and clearly plans on speaking to the pilot about this. Then as the ship with them holding on rises he sees the cause. There are HUNDREDS of warforged in the area. They are all chasing after the ship hoping to catch up with it. It will take 3-4 days to reach Fairhaven so everyone goes to relax and take it easy. Armor is repaired and cleaned, spells read and memorized and some minor bandaging of wounds is done. Once out of the Mournlands the healing will occur. They continue north flying over the destruction and the remains of the once great country of Cyre. Some areas are leveled while other areas the buildings and forts remain upright. Living Spells can be seen along with several very large creatures. One group of possible adventurers can be seen staring at the airship as it goes over them very high up. Finally the warning goes out. They are about to cross the gray mists to enter Thrane airspace. They know the mists have an unsettling way about them. They make you lose all sense of direction and time. They aim the ship straight and move into the mists at a slower speed. The ship begins to enter the gray mists that surround the Mournlands. The roaring fire elemental that powers the ship fails to burn it away. As normal, you are blind and only hope not to strike anything within the mists. Then you begin to hear something over the roar of the elemental. Screams. Then you see the mists are taking shape. They appear to look like the upper torsos of spirits flying about the ship. They are gray and a washed out white. They lack eyes and appear somewhat skeletal. More and more appear until there are several dozen keeping with the ship like a school of dolphins would a sailing ship in the Thunder Sea. Then quite suddenly they retract and watch you go as you see light before you. You are existing the mists at last. You and your ship burst through the mists into a clear and sunny day but below there are hundreds of creatures in battle. Many have wings made of feathers and others appear bat-like. This is not the Thrane / Aundair skyline you had expect Explosions born by magic occur complete with energy beams that are equally destructive. Capio looks down and sees that these are specific warriors doing battles. “By my favored ancestors…. I see ….a Vrock striking down a Protector and over there a group of Hezrou charging into a group made up of Aasimars and Hound Archons! Where are we?!? This seems like a scene from Shavarath!” Stammers Capio the elven mage whom wished to travel to another plane but wishes it was a different plane. “Shavarath- the plane of battle?” questions Cider. His secret rages to life. The tiefling holds his heritage close to him so as not to scare others but this is too much. Here he may see more of his kind. Many more! “TURN THE ****ing SHIP AROUND!” Screams and stomps Cedious at the pilot. Then one of the guards sees something. It looks like a flock of birds. It was sweeping low then changed direction. It is now coming at them –directly at them. “Please tell me those are birds …like nice little fluffy birds…..” goes on Cedious as he enters the Pilot’s enclosed room. As the flock comes closer they can see the flock is not birds. They are too big. They have arms and weapons. Capio and Cider begin to watch them from inside the pilot’s room with Cedious. Pebbles goes outside weighing her hammer in her arms. She is prepared for battle. No matter what they are. “Battle Stations!” yells the Captain of Guards. [/QUOTE]
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