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The Creation Schema:THE FINAL BATTLE FOR POSSESSION OF THE SCHEMA
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<blockquote data-quote="megamania" data-source="post: 6390056" data-attributes="member: 9255"><p>CREATION SCHEMA</p><p>SEGMENT 381</p><p>“INTO THE FIRE” </p><p>9/23/14</p><p></p><p>AFTER MIDNIGHT OF VULT 12, 999</p><p></p><p>The drow barbarian leader rolls to her feet and draws her scimitar even as she drops the now empty crossbow. She slices into an undead as it escapes the water. Two more replace it as she finishes the first off. Play puts his wand away and pulls out his two strange clubs. She has never seen anything like them. They are rounded and smooth. Possibly polished. They have handles near the one end.</p><p></p><p>She takes down another undead but now finds many are rising. Without making a sound, the man leaps up and begins to twist and turn while swinging with the strange weapons. With each hit, the undead fall. She notes how the weapons can be spun within his grasp for different striking positions and even to use as a limited bracer. Amazing.</p><p></p><p>Then see sees more undead rise but these are giant skeletons. Before them are human and large ugly human like (1/2 orc) soldiers. And in the water- a dead creature pushes through the water. A hint of armor behind it. The metal men are here!</p><p></p><p>Magic arrows finish off the last of the wraiths. Many drow were killed this way. But glory remains for those that remain. Looking to regain their honor as a Water Scorpion Clan member- they rush forward to face the Emerald claw. In their water logged armor, the soldiers look to be moving in slow motion as the black and white wave hits them.</p><p></p><p>Play debates whether to switch to club of demolition that is specifically designed to destroy constructs- even living constructs but the decision is taken away as the warforged begin to move around the dead shark that is now grounded. Play leaps into the air and on the shark begins to do his best intimidation scream with the air behind him being lit up by magical flames and blasts. These warforged don’t scare easily however.</p><p></p><p>Not to be outdone, the drow leader also leaps onto the shark’s carcass and growls at the warforged. The apparent leader is here. He has a different design and look to him (Necron from 40K).</p><p></p><p>Alton and Screecha flutter out to the giants. Alton begins to fire arrows at the necromancer there. </p><p></p><p>Jasyne moves through the drow as he finds the buildings give the skeletons cover. Kim casts a spell to slow down the skeletons. Black rubbery tentacles spread out of cracks in the rock floor and twist and wrap around the leg of one undead in the lead that slows down all of them. Arsenal, like the archer, finds he needs to find better positioning to attack. He is not as quick or agile as the archer however and cannot move through the drow. The Scorrow clatter and clack down the walls and move to the water’s edge waiting for the warforged. The drow barbarians encounter the ½ orcs first. Their skill with their scimitars proves superior to the heavy armor. From there the poison on the weapons does the rest. Four of the warriors collapse to be stabbed by the next drow in line or held down to drown in the six inches of water. Demise, hating the aberrational Xoriat creation called Screecha releases a Lightning bolt at her. She nearly avoids it but still is burned. Alton, not happy to have mount and best friend outside of Talenta Plains attacked fires many arrows at her. The skeleton tries to shield her and her defensive spells do much of the rest. Even then, the necromancer receives two deep scratches from the two arrows that graze the evil elf.</p><p></p><p>Jasyne fires away at the skeleton that has stopped moving. Amazingly enough, he misses with one arrow as it flies perfectly through the rib cage and splashes down in the water. The other four shots however blow-up and piece of bone rain down into the water near where the clerics of the Claw are just now getting out of the water. Kim calls up a spell and one skeleton bursts into fine particles and dust. Only the hips and legs remain and they fall over without any necromantic energy to move them. Arsenal finally clears the drow and looks to see what he has for targets. The scorrow move up to the water but seem fearful to enter the water. They wait impatiently for adversaries and snap their claws in anger. The drow barbarians cut down the humans and begin to move in on the clerics. One cleric takes minor damage but the poison either has been used up on the solders or didn’t enter the bloodstream. Demise sees the possible dangers and casts Greater Invisibility on herself. Losing sight of his target, Alton begins to attack the skeleton that was carrying her. Much of its skull and arm are chipped away as Screecha circles. One cleric is able to cast a spell and a glowing scimitar appears among the drow.</p><p></p><p>Avireal kicks aside a blade and strikes down at a warforged from the back of the dead shark. John Play concentrates on the leader. Using the higher ground and his sheer agility, he dances about and strikes several times. The warforged shows much damage but the same amount of resolve. The leader does get in one shot but it not enough to even knock Play off the body. Another warforged takes this opportunity and also gets in a cheap shot on Play. He has taken worse. Avireal meanwhile, though with higher ground, is surrounded and takes many vicious strikes.</p><p></p><p>Avireal’s eyes flare in anger as she welcomes the RAGE that rises within her. She releases her full rage on the warforged and begins to remove large pieces. Play continues to attack using his crazed and unorthodox style of combat and drops the leader and even gets in a cheap shot on a surprised warforged standing next to him. Even with the leader down, the warforged surge forward and Avireal takes many hits as her rage makes her willing and uncaring that their blows get in- so long as her shots also land.</p><p></p><p>Jasyne blows up one skeleton and heavily damages another one. Kim uses a positive energy spell to destroy the skeleton Alton had damaged. Arsenal releases electrical energy that heavily damages a skeleton. One scorrow just reaches a warforged and nips it. Demise, wishing revenge on the dinosaur and its rider, castes a spell used for flyers- reverse Gravity. She waits until he is over the water and releases it. If not strapped in, the halfling would have been thrown free. As it is, they hit the water with a loud splash. The dinosaur hates the water and the soft wings are not good in it. The Claw clerics try to defend themselves and for the most part due. Then rises the skeletal Githyanki knight! Three times it swings its blade and three times drow blood is sprayed into the air. A dozen roars of defiance rise at once as the remainder drow barbarians go into a rage.</p><p></p><p>Jasyne fires away and another skeleton falters but doesn’t fall. Kim finishes it off with a Magic Missile. Having no more skeletons to target, the warforge agent of Lord of Blades looks around the battlefield. He sees Play and the drow leader are in trouble but luckily are not in the water. Instead of a specific target, he reaches out to the water and flash freezes it six inches deep. All of the warforged and the shark are encased along with one cleric. Stopped, one Scorrow attacks while the others test the new ice with fear and caution. A few look up with broad and somewhat evil smiles on their faces. Invisible and just out of range of the freezing effect, Demise castes a spell and touches the tail of the flailing dinosaur. Great pain begins as a Necrotic Cyst begins to form. With their mental rapport, Alton feels the fear and pain along with Screecha. Two clerics fall from the poisoned weapons. The remaining one, with one leg frozen into the water manages a shot on a drow whom is distracted by the ice. Undeterred by the ice, the undead cuts up another drow barbarian.</p><p></p><p>None see the airship close in.</p><p></p><p>None see the dragon hold back to watch the lovely chaos unfold.</p><p></p><p>None notice the gnome slink away into the darkness.</p></blockquote><p></p>
[QUOTE="megamania, post: 6390056, member: 9255"] CREATION SCHEMA SEGMENT 381 “INTO THE FIRE” 9/23/14 AFTER MIDNIGHT OF VULT 12, 999 The drow barbarian leader rolls to her feet and draws her scimitar even as she drops the now empty crossbow. She slices into an undead as it escapes the water. Two more replace it as she finishes the first off. Play puts his wand away and pulls out his two strange clubs. She has never seen anything like them. They are rounded and smooth. Possibly polished. They have handles near the one end. She takes down another undead but now finds many are rising. Without making a sound, the man leaps up and begins to twist and turn while swinging with the strange weapons. With each hit, the undead fall. She notes how the weapons can be spun within his grasp for different striking positions and even to use as a limited bracer. Amazing. Then see sees more undead rise but these are giant skeletons. Before them are human and large ugly human like (1/2 orc) soldiers. And in the water- a dead creature pushes through the water. A hint of armor behind it. The metal men are here! Magic arrows finish off the last of the wraiths. Many drow were killed this way. But glory remains for those that remain. Looking to regain their honor as a Water Scorpion Clan member- they rush forward to face the Emerald claw. In their water logged armor, the soldiers look to be moving in slow motion as the black and white wave hits them. Play debates whether to switch to club of demolition that is specifically designed to destroy constructs- even living constructs but the decision is taken away as the warforged begin to move around the dead shark that is now grounded. Play leaps into the air and on the shark begins to do his best intimidation scream with the air behind him being lit up by magical flames and blasts. These warforged don’t scare easily however. Not to be outdone, the drow leader also leaps onto the shark’s carcass and growls at the warforged. The apparent leader is here. He has a different design and look to him (Necron from 40K). Alton and Screecha flutter out to the giants. Alton begins to fire arrows at the necromancer there. Jasyne moves through the drow as he finds the buildings give the skeletons cover. Kim casts a spell to slow down the skeletons. Black rubbery tentacles spread out of cracks in the rock floor and twist and wrap around the leg of one undead in the lead that slows down all of them. Arsenal, like the archer, finds he needs to find better positioning to attack. He is not as quick or agile as the archer however and cannot move through the drow. The Scorrow clatter and clack down the walls and move to the water’s edge waiting for the warforged. The drow barbarians encounter the ½ orcs first. Their skill with their scimitars proves superior to the heavy armor. From there the poison on the weapons does the rest. Four of the warriors collapse to be stabbed by the next drow in line or held down to drown in the six inches of water. Demise, hating the aberrational Xoriat creation called Screecha releases a Lightning bolt at her. She nearly avoids it but still is burned. Alton, not happy to have mount and best friend outside of Talenta Plains attacked fires many arrows at her. The skeleton tries to shield her and her defensive spells do much of the rest. Even then, the necromancer receives two deep scratches from the two arrows that graze the evil elf. Jasyne fires away at the skeleton that has stopped moving. Amazingly enough, he misses with one arrow as it flies perfectly through the rib cage and splashes down in the water. The other four shots however blow-up and piece of bone rain down into the water near where the clerics of the Claw are just now getting out of the water. Kim calls up a spell and one skeleton bursts into fine particles and dust. Only the hips and legs remain and they fall over without any necromantic energy to move them. Arsenal finally clears the drow and looks to see what he has for targets. The scorrow move up to the water but seem fearful to enter the water. They wait impatiently for adversaries and snap their claws in anger. The drow barbarians cut down the humans and begin to move in on the clerics. One cleric takes minor damage but the poison either has been used up on the solders or didn’t enter the bloodstream. Demise sees the possible dangers and casts Greater Invisibility on herself. Losing sight of his target, Alton begins to attack the skeleton that was carrying her. Much of its skull and arm are chipped away as Screecha circles. One cleric is able to cast a spell and a glowing scimitar appears among the drow. Avireal kicks aside a blade and strikes down at a warforged from the back of the dead shark. John Play concentrates on the leader. Using the higher ground and his sheer agility, he dances about and strikes several times. The warforged shows much damage but the same amount of resolve. The leader does get in one shot but it not enough to even knock Play off the body. Another warforged takes this opportunity and also gets in a cheap shot on Play. He has taken worse. Avireal meanwhile, though with higher ground, is surrounded and takes many vicious strikes. Avireal’s eyes flare in anger as she welcomes the RAGE that rises within her. She releases her full rage on the warforged and begins to remove large pieces. Play continues to attack using his crazed and unorthodox style of combat and drops the leader and even gets in a cheap shot on a surprised warforged standing next to him. Even with the leader down, the warforged surge forward and Avireal takes many hits as her rage makes her willing and uncaring that their blows get in- so long as her shots also land. Jasyne blows up one skeleton and heavily damages another one. Kim uses a positive energy spell to destroy the skeleton Alton had damaged. Arsenal releases electrical energy that heavily damages a skeleton. One scorrow just reaches a warforged and nips it. Demise, wishing revenge on the dinosaur and its rider, castes a spell used for flyers- reverse Gravity. She waits until he is over the water and releases it. If not strapped in, the halfling would have been thrown free. As it is, they hit the water with a loud splash. The dinosaur hates the water and the soft wings are not good in it. The Claw clerics try to defend themselves and for the most part due. Then rises the skeletal Githyanki knight! Three times it swings its blade and three times drow blood is sprayed into the air. A dozen roars of defiance rise at once as the remainder drow barbarians go into a rage. Jasyne fires away and another skeleton falters but doesn’t fall. Kim finishes it off with a Magic Missile. Having no more skeletons to target, the warforge agent of Lord of Blades looks around the battlefield. He sees Play and the drow leader are in trouble but luckily are not in the water. Instead of a specific target, he reaches out to the water and flash freezes it six inches deep. All of the warforged and the shark are encased along with one cleric. Stopped, one Scorrow attacks while the others test the new ice with fear and caution. A few look up with broad and somewhat evil smiles on their faces. Invisible and just out of range of the freezing effect, Demise castes a spell and touches the tail of the flailing dinosaur. Great pain begins as a Necrotic Cyst begins to form. With their mental rapport, Alton feels the fear and pain along with Screecha. Two clerics fall from the poisoned weapons. The remaining one, with one leg frozen into the water manages a shot on a drow whom is distracted by the ice. Undeterred by the ice, the undead cuts up another drow barbarian. None see the airship close in. None see the dragon hold back to watch the lovely chaos unfold. None notice the gnome slink away into the darkness. [/QUOTE]
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The Creation Schema:THE FINAL BATTLE FOR POSSESSION OF THE SCHEMA
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