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General Tabletop Discussion
*TTRPGs General
The creative use of Cantrips
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<blockquote data-quote="countgray" data-source="post: 1719765" data-attributes="member: 18338"><p>If a Bard is performing you could use Ghost sound to make it seem like the audience is cheering or clapping more loudly than they are to help get the audience more in the mood or make a speech more persuasive. Sort of like a laugh track.</p><p></p><p>If an evil noble or overlord is giving a speech, you could use ghost sound to make it sound like people are booing or heckling him. Or that he has gastro-intestinal distress of some kind or verbal ticks or hiccups to diminish the effectiveness of his performance.</p><p></p><p>You could create an echo to make a dark room seem larger or a distance seem farther away than it is.</p><p></p><p>You could make an Orc voice or monster companion voice come from behind a dungeon door or from within a trapped chest or prison cell so that the orc or monster guard thinks his companion got locked inside and unlocks or breaks open the door for you or runs down the trapped hall, springing the traps for you.</p><p></p><p>You can make noises in a bush so the monster attacks or fires in the wrong direction.</p><p></p><p>If you are invisible or hiding you can make your opponent fight or move toward or away from the wrong square.</p><p></p><p>If you know any mating calls you can have them issue forth from an opponent or NPC or another partymember to attract the amorous attentions of an animal or monster.</p><p></p><p>You can mimic the sounds of certain spells going off (say like a fireball exploding) to try and get opponents to dive for cover or flee from a certain square.</p><p></p><p>The sound of a child crying coming from down a well might distract townsfolk long enough for you to sneak by or pick a pocket.</p></blockquote><p></p>
[QUOTE="countgray, post: 1719765, member: 18338"] If a Bard is performing you could use Ghost sound to make it seem like the audience is cheering or clapping more loudly than they are to help get the audience more in the mood or make a speech more persuasive. Sort of like a laugh track. If an evil noble or overlord is giving a speech, you could use ghost sound to make it sound like people are booing or heckling him. Or that he has gastro-intestinal distress of some kind or verbal ticks or hiccups to diminish the effectiveness of his performance. You could create an echo to make a dark room seem larger or a distance seem farther away than it is. You could make an Orc voice or monster companion voice come from behind a dungeon door or from within a trapped chest or prison cell so that the orc or monster guard thinks his companion got locked inside and unlocks or breaks open the door for you or runs down the trapped hall, springing the traps for you. You can make noises in a bush so the monster attacks or fires in the wrong direction. If you are invisible or hiding you can make your opponent fight or move toward or away from the wrong square. If you know any mating calls you can have them issue forth from an opponent or NPC or another partymember to attract the amorous attentions of an animal or monster. You can mimic the sounds of certain spells going off (say like a fireball exploding) to try and get opponents to dive for cover or flee from a certain square. The sound of a child crying coming from down a well might distract townsfolk long enough for you to sneak by or pick a pocket. [/QUOTE]
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