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The Crown Jewels (or, what a sovereign needs)
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<blockquote data-quote="Greybar" data-source="post: 1286976" data-attributes="member: 4938"><p>While flying back home this holiday, I was thinking on what kind of "Crown Jewels" a soverign in a D&D world would have. In a world with great magic influence, mere pretty gems are not good enough. The sovereign is in terrible danger from launched spells, teleporting or invisible assailants, and summoned attackers. That crown had better do more than look expensive!</p><p></p><p>So what dangers would a classic D&D sovereign need defense from in a high-magic world like Forgotten Realms or Greyhawk? Here's some of my thoughts so far, I'd love to hear more.</p><p></p><p>Danger from Teleporting enemies</p><p>* Dimensional lock in private areas as well as receiving rooms/court. Perhaps a dimension lock 100' radius capability imbued in an item?</p><p>* Use of teleport/recall as an escape mechanism. Note that it may not be great for your image as a leader to be poofing into thin air anytime someone waves a sword need you.</p><p></p><p>Danger from ethereal/shadow or other overlaid planes</p><p>* Armed guardposts that are in the corresponding location on overlying planes as the sovereign seat.</p><p>* Dimensional lock items as above.</p><p></p><p>Invisible enemies</p><p>* <em>Invisibility Purge</em> (perhaps tied to a <em>hallow</em> around the throne area) is a must</p><p>* <em>See Invisible</em> items for chief bodyguards is high on the list</p><p></p><p>Magic, particularly Instant-kill and death-magic</p><p>* Save boosting items, particularly those specific to death magic and negative energy</p><p>* spell resistance items</p><p>* cleric or item with raise/restoration capability nearby</p><p>* Globe of Invulnerability sounds like a key power for a crown</p><p></p><p>Physical threat</p><p>* Bodyguards, particular those tied to the sovereign through <em>Shield Other</em> type effects</p><p>* <em>Repulsion</em>, <em>Wall of Force</em>, and the like</p><p></p><p>General Boosting for Sovereigns</p><p>* Boosting Int, Wis, and Chr are naturals for rulers.</p><p>* <em>command</em>, <em>emotion</em> are power presenters that may have limited usefulness for benign rulers (the payback is a banshee)</p><p>* <em>detect lies</em>, <em>zone of truth</em> are good passive powers</p><p></p><p>Okay, what else? I'd consider the cost of such items to be very secondary, since the ruling line has had generations to build up the wealth in these items that are critical to surviving the "high magic" world.</p><p></p><p>john</p></blockquote><p></p>
[QUOTE="Greybar, post: 1286976, member: 4938"] While flying back home this holiday, I was thinking on what kind of "Crown Jewels" a soverign in a D&D world would have. In a world with great magic influence, mere pretty gems are not good enough. The sovereign is in terrible danger from launched spells, teleporting or invisible assailants, and summoned attackers. That crown had better do more than look expensive! So what dangers would a classic D&D sovereign need defense from in a high-magic world like Forgotten Realms or Greyhawk? Here's some of my thoughts so far, I'd love to hear more. Danger from Teleporting enemies * Dimensional lock in private areas as well as receiving rooms/court. Perhaps a dimension lock 100' radius capability imbued in an item? * Use of teleport/recall as an escape mechanism. Note that it may not be great for your image as a leader to be poofing into thin air anytime someone waves a sword need you. Danger from ethereal/shadow or other overlaid planes * Armed guardposts that are in the corresponding location on overlying planes as the sovereign seat. * Dimensional lock items as above. Invisible enemies * [I]Invisibility Purge[/I] (perhaps tied to a [I]hallow[/I] around the throne area) is a must * [I]See Invisible[/I] items for chief bodyguards is high on the list Magic, particularly Instant-kill and death-magic * Save boosting items, particularly those specific to death magic and negative energy * spell resistance items * cleric or item with raise/restoration capability nearby * Globe of Invulnerability sounds like a key power for a crown Physical threat * Bodyguards, particular those tied to the sovereign through [I]Shield Other[/I] type effects * [I]Repulsion[/I], [I]Wall of Force[/I], and the like General Boosting for Sovereigns * Boosting Int, Wis, and Chr are naturals for rulers. * [I]command[/I], [I]emotion[/I] are power presenters that may have limited usefulness for benign rulers (the payback is a banshee) * [I]detect lies[/I], [I]zone of truth[/I] are good passive powers Okay, what else? I'd consider the cost of such items to be very secondary, since the ruling line has had generations to build up the wealth in these items that are critical to surviving the "high magic" world. john [/QUOTE]
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