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The Crucible of Chauntea
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<blockquote data-quote="tariff" data-source="post: 1520882" data-attributes="member: 18635"><p><strong>Crucible of Chauntea Session 3</strong></p><p></p><p>Session 3: Wherein Graham leads the search of the keep. Bill finds a trap door in the floor of one of the towers, and in another we find spiders that attack us. We scalp all the dead orcs (Bill cuts off Grosh’s head and carves “bill” in the dead orc’s chest!). We decide to go back to Fairhill. We sell the orc scalps and get 75gp. We talk to Shandril and tell her of our experiences. Shandrel says that we should have removed and destroyed the evil black candle we found in the desecrated temple to St Cuthert as she thinks it’s a candle of defiling. Shandrel takes back the magic sword “Vakiria” and using her only raise dead scroll raises Loriel (well, she’s worth it). We are informed that because we have helped Fairhill greatly we can now all stay at The Noble House in town (cool, no more exorbitant prices!), lots of the villagers approach us and hail us as heroes (we go red with embaressment) We all train (4 weeks). Sir Bic departs the party vowing to catch up with us later, and we frequent the alehouse and hear rumours..</p><p></p><p>· Trouble with Stirges in Crimmor</p><p>· Rangers hunting evil Ratmen where killed by strange Tree</p><p>· Ruined Waystation occupied by Gnolls</p><p></p><p>We go back to the ruined Keep and clean up the defiled temple to St Cuthbert and destroy the foul candle, as the candle is destroyed Tim feels a prescence and feels he is imbued by Chauntea, he feels he can ask for minor help/magic once in the coming week!. We decide to check out the trapdoor Bill had found in the tower. Bree opens it and we see a room below full of filth. Tim summons a celestial dog into the room below. It is not attacked so we proceed down into the room. We search this room and find another trapdoor in the floor, however this trapdoor has been warded with silver, Tim detects magic and finds that there is magic on the trap door but he can’t determine what it is. Graham tries but finds out nothing more. We discuus the trapdoor and decide that this may hold a powerful undead creature; we have heard rumors of vampires etc and feel we are not powerful enuff to take such a foe. We leave the Keep and head to Crimmor to check out the Stirge stories and then proceed on to one of the waystations to see if they are infested with Gnolls. On our way we are attacked by Gnolls who run at us from a distance, Bill kills one with arrows before it gets to melee range. Tim calls upon his Family domain Powers to protect some of the party and we engage the Gnolls, Bree uses his flurry of blows but gets pretty bashed up by the gnolls, however we kill them with no fatalities. We loot their doggy corpses and hide their stuff (armor and weapons) in the woods (Bill or Graham will locate later) because we can’t carry it around with us at moment. Graham assists healing by giving us “goodberries”. We travel to Crimmor with no further attacks. Crimmor is a small village that gets little visitors. We find local boozer and have a drink and hear rumors..</p><p></p><p>· Lindriarog has a tent that sells trinkets of local witchcraft</p><p>· The “Blessed Net” is the tavern for local fishermen</p><p>· The real power in the village is the rogue guild</p><p>· Fishing has been bad of late, the special large mouth bass that ehere in the area seem to have disappeared.</p><p>· There have been many attacks by Stirges from “Stoneheart Forest” or “Stirge Forest” as they call it, they never used to attack.. why now?</p><p>· Fishermen have gone missing</p><p>· Fishermen have seen ghosts out on the water at night</p><p></p><p>It gets to evening time and the party are enjoying a few drinks (well Bill & Tim are), Bree decides to head to his room to mediate and Graham decides to take his dog Doogle for a walk in the fresh night air. Whilst Doogle is releaving himself up against a lamppost 11 stirges dive out of the sky and attack. Graham fires off a Dazzle spell at one of the Stirges and starts to leg it back to the Inn, he commands Doogle to get the help of his comrades. Doogle manages to get to the Inn well ahead of Graham and begins barking loudly outside to gain the attention of the revelers inside. Meanwhile inside the Inn Tim is hammered and is singing a loud rendition of “show me the way to go home”, he dosent hear Doogle barking. Upstairs Bree is deep in contemplation. Bill suddenly thinks he hears something outside the Inn.. yes, that’s it, barking.. could it be Doogle??. He opens the door and sees Doogle barking loudly and a little way down the road he makes out the figure of his pal Graham stumbling toward the Inn covered in six Stirges. Bill shouts at Tim to stop singing and come help, Tim rushes outside just in time to see Graham fall, he has been sucked of much blood. Bill and Tim attack the Stirges (Bill killing a bloated Stirge as it flys off and getting covered in Grahams blood!). Tim is attacked by two Stirges and drained of blood but not fatally. Bree eventually makes it downstairs in time to see Doogle wimpering and licking a dead Graham Garden. Tim is unconsolable about his comrades death until he finds his wallet is missing!..</p></blockquote><p></p>
[QUOTE="tariff, post: 1520882, member: 18635"] [b]Crucible of Chauntea Session 3[/b] Session 3: Wherein Graham leads the search of the keep. Bill finds a trap door in the floor of one of the towers, and in another we find spiders that attack us. We scalp all the dead orcs (Bill cuts off Grosh’s head and carves “bill” in the dead orc’s chest!). We decide to go back to Fairhill. We sell the orc scalps and get 75gp. We talk to Shandril and tell her of our experiences. Shandrel says that we should have removed and destroyed the evil black candle we found in the desecrated temple to St Cuthert as she thinks it’s a candle of defiling. Shandrel takes back the magic sword “Vakiria” and using her only raise dead scroll raises Loriel (well, she’s worth it). We are informed that because we have helped Fairhill greatly we can now all stay at The Noble House in town (cool, no more exorbitant prices!), lots of the villagers approach us and hail us as heroes (we go red with embaressment) We all train (4 weeks). Sir Bic departs the party vowing to catch up with us later, and we frequent the alehouse and hear rumours.. · Trouble with Stirges in Crimmor · Rangers hunting evil Ratmen where killed by strange Tree · Ruined Waystation occupied by Gnolls We go back to the ruined Keep and clean up the defiled temple to St Cuthbert and destroy the foul candle, as the candle is destroyed Tim feels a prescence and feels he is imbued by Chauntea, he feels he can ask for minor help/magic once in the coming week!. We decide to check out the trapdoor Bill had found in the tower. Bree opens it and we see a room below full of filth. Tim summons a celestial dog into the room below. It is not attacked so we proceed down into the room. We search this room and find another trapdoor in the floor, however this trapdoor has been warded with silver, Tim detects magic and finds that there is magic on the trap door but he can’t determine what it is. Graham tries but finds out nothing more. We discuus the trapdoor and decide that this may hold a powerful undead creature; we have heard rumors of vampires etc and feel we are not powerful enuff to take such a foe. We leave the Keep and head to Crimmor to check out the Stirge stories and then proceed on to one of the waystations to see if they are infested with Gnolls. On our way we are attacked by Gnolls who run at us from a distance, Bill kills one with arrows before it gets to melee range. Tim calls upon his Family domain Powers to protect some of the party and we engage the Gnolls, Bree uses his flurry of blows but gets pretty bashed up by the gnolls, however we kill them with no fatalities. We loot their doggy corpses and hide their stuff (armor and weapons) in the woods (Bill or Graham will locate later) because we can’t carry it around with us at moment. Graham assists healing by giving us “goodberries”. We travel to Crimmor with no further attacks. Crimmor is a small village that gets little visitors. We find local boozer and have a drink and hear rumors.. · Lindriarog has a tent that sells trinkets of local witchcraft · The “Blessed Net” is the tavern for local fishermen · The real power in the village is the rogue guild · Fishing has been bad of late, the special large mouth bass that ehere in the area seem to have disappeared. · There have been many attacks by Stirges from “Stoneheart Forest” or “Stirge Forest” as they call it, they never used to attack.. why now? · Fishermen have gone missing · Fishermen have seen ghosts out on the water at night It gets to evening time and the party are enjoying a few drinks (well Bill & Tim are), Bree decides to head to his room to mediate and Graham decides to take his dog Doogle for a walk in the fresh night air. Whilst Doogle is releaving himself up against a lamppost 11 stirges dive out of the sky and attack. Graham fires off a Dazzle spell at one of the Stirges and starts to leg it back to the Inn, he commands Doogle to get the help of his comrades. Doogle manages to get to the Inn well ahead of Graham and begins barking loudly outside to gain the attention of the revelers inside. Meanwhile inside the Inn Tim is hammered and is singing a loud rendition of “show me the way to go home”, he dosent hear Doogle barking. Upstairs Bree is deep in contemplation. Bill suddenly thinks he hears something outside the Inn.. yes, that’s it, barking.. could it be Doogle??. He opens the door and sees Doogle barking loudly and a little way down the road he makes out the figure of his pal Graham stumbling toward the Inn covered in six Stirges. Bill shouts at Tim to stop singing and come help, Tim rushes outside just in time to see Graham fall, he has been sucked of much blood. Bill and Tim attack the Stirges (Bill killing a bloated Stirge as it flys off and getting covered in Grahams blood!). Tim is attacked by two Stirges and drained of blood but not fatally. Bree eventually makes it downstairs in time to see Doogle wimpering and licking a dead Graham Garden. Tim is unconsolable about his comrades death until he finds his wallet is missing!.. [/QUOTE]
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