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The Crucible of Chauntea
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<blockquote data-quote="tariff" data-source="post: 1528240" data-attributes="member: 18635"><p><strong>Crucible of Chauntea Session 4</strong></p><p></p><p><strong>Session 4: </strong> Wherein Tim stands on the Bar (after being given a help up) and announces to the packed room “WHO STOLE MY WALLET!!, IF NONE OF YOU OWN UP MY BUDDY BREE HERE IS GONNA SLAP YOU ABOUT INDAVIDUALLY” his rant is met with silence (particularly from Bree). Across the room watching from the corner sits Sir Bic. He shakes his head. Looks like these newcomers need my help again. He rises and goes over to join them. Putting down her whistle pipe the gnome bard Celene decides to take a well-deserved rest from playing to the Inns packed crowd. It had all been going well when, right in the middle of a particularly demanding chromatic scale (that normally wows the crowds) a dog started barking outside the pub. Now a man lies dead outside the Inn, another victim of the Stirge attacks. She decides to approach the the strange group who are at the bar (2 dwarfs & a halfling..and now a Human) and offer her bardic services. </p><p>Tim talks to the barman about Grahams death, and where can the body be kept before burial. The Bar owner agrees to let Tim keep graham in his room until tommorow, whereupon Tim will cast the spell Burial Blessing befor Graham is committed to rest in Crimmors graveyard, with stories of vampires Tim is hopeing that the spell will ensure that the party do not meet Graham again!.</p><p>We rest till the next day and Bury Graham. We get to know Gnome newcomer Celine a bit more (we learn that she goes by many different names, including: Celine, Britteny, Kylo, Lylo). We decide to head for Stirge wood and exact revenge for grahams cruel demise. We travel a while and by evening get to the outskirts of the wood. Celene (Britteny, Kylo, Lylo ) somehow communicates with a passing Mole and learns there is webs in the wood!, these strange Gnomes!). Bill does his tracking thang and finds footprints. We decide to camp down for the night. On Sir Bic’s watch the camp is attacked by a large humanoid. Quickly rousing his companions they wake to see the Troll enter the camp and attack. Bill is clawed hard by the Troll, he hits back but misses the beast. Tim not having time to don his armor , grabs his shield and runs in to heal Bill. Bree rushes in to attack the Troll but it rakes the monk with its claws and renders him unconscious (AOO) (-7hp)</p><p>The Troll screams with glee as it swipes at Sir Bic and fells the paladin. Tim heals Bic immediately who gets back up and engages his attacker again. Bill launches at the Troll with hatred, as it is one of his favoured enemies. Duel wielding, he hits hard twice, but still the Troll stands. We notice his wounds seem to be healing!. The Troll swipes at Bill and knocks him out. Bree, unconscious, stops bleeding from his claw wounds. Celene manages to drag Bree away from the Troll who is now attacking Bic. Bic scores a critical hit on the slimy creature but it still does not fall. Indeed it responds by clawing Tim into unconsciousness. Celene fires arrows then moves and bandages Tim so he dosen’t bleed to death, then drags him out of the way. Bic eventually gets the killing blow and declares “Chop him up and Burn him, Burn him, Burn him”… We do.</p><p>Tim and Bree are still unconscious from the battle and Bic, Bill and Celene pretty hurt. Celene dances around impressed with her performance and that she is still standing, she certainly seems to have earnt her stripes.</p><p>We bed down for the night again…. And are awoken by four Stirges attacking us. Celene & Bic get blood drained from them, but nothing to bad before the Stirges are destroyed. We decide we are too hurt to carry on, and staying in the wilderness is proving difficult. We decide to head back to Crimmor to rest up. </p><p>Once we get into Crimmor Bill notices that his purse is missing. Upset about this Bill makes it known to local townsfolk that if he finds who did this, there will be retribution. Celene (Britteny, Kylo, Lylo), and Bic tend to Bree and Tim in the Inn. Once they are all a little healed the party make for Fairhill to go and train their abilities. We travel all day, then rest up at night. A Owlbear strikes on Bill’s watch. Bill wades in with a mighty strike initially. Tim invokes his Family Domain power and they feel the warming presence (+4 ac). This is not enough to save poor Bill, who is struck down dead by the Owlbear. Sir Bic critical hits with his falchion but the beast dosent die. It replies by clawing Bic unconscious. Tim heals Bic back up. Bree and Celine are rendered unconscious, then the Owlbear snatches up Bill’s corpse and begins to run off with it (presumably to its lair to consume the dead dwarf). Sir Bic follows and slays the Owlbear and retrieves dead Bill. </p><p>Tim heals Celine, and him and her and Sir Bic try once more to rest for the night. A unconscious Bree and a dead Bill lie next to them. They awake in the morning and continue on to Fairhill. We come to the woods where we buried some gnoll loot and retrieve this to sell. We discuss the burial of Bill and decide it fitting if he was buried in the woods here. We find and read his will and testament. He bequeaths to the party his +1 Dagger. Ahh Bless Him. Tim insists that he cast Burial Blessing on Bill for safety and they wait till 4pm so that Tim can pray for his daily spells. After the ceremony is completed and the party has said their final farewells to Bill, they continue on to Fairhill, dragging a unconscious Bree. They are jumped by three gnolls. Celene blows furiously on her whistle pipe inspiring us into battle. Tim aids Sir Bic with a guidance spell, this dosen’t seem to help however, as Bic is bashed into slumber by the gnolls. Celene exchanges blows with a gnoll and Tim heals Bic.</p><p>Out of the bushes springs a halfling Rogue, Tim acknowledges his arrival with a smile.. Lannet. The rogue fells a gnoll quickly. Tim, bolstered by his kinmans arrival, wields his trusty morningstar and strikes and slays a gnoll. Tim heals Bree to consciousness with his last healing spell and they drag the unconscious Bic to Fairhill.</p><p>At Fairhill the party meet with Shandril and tell her of recent events. She aids with healing and the party train (2 weeks). Money is extreamly tight and some of the party are unable to pay for traing in feats/skills at this time. Tim talks to Lannet of his rogue profession, expressing a interest in taking up this profession soon. Lannet agrees to be his trainer should he require. The party takes the hard descision to look for a replacement for Bill. But who will they find in this ramshackle town….</p></blockquote><p></p>
[QUOTE="tariff, post: 1528240, member: 18635"] [b]Crucible of Chauntea Session 4[/b] [B]Session 4: [/B] Wherein Tim stands on the Bar (after being given a help up) and announces to the packed room “WHO STOLE MY WALLET!!, IF NONE OF YOU OWN UP MY BUDDY BREE HERE IS GONNA SLAP YOU ABOUT INDAVIDUALLY” his rant is met with silence (particularly from Bree). Across the room watching from the corner sits Sir Bic. He shakes his head. Looks like these newcomers need my help again. He rises and goes over to join them. Putting down her whistle pipe the gnome bard Celene decides to take a well-deserved rest from playing to the Inns packed crowd. It had all been going well when, right in the middle of a particularly demanding chromatic scale (that normally wows the crowds) a dog started barking outside the pub. Now a man lies dead outside the Inn, another victim of the Stirge attacks. She decides to approach the the strange group who are at the bar (2 dwarfs & a halfling..and now a Human) and offer her bardic services. Tim talks to the barman about Grahams death, and where can the body be kept before burial. The Bar owner agrees to let Tim keep graham in his room until tommorow, whereupon Tim will cast the spell Burial Blessing befor Graham is committed to rest in Crimmors graveyard, with stories of vampires Tim is hopeing that the spell will ensure that the party do not meet Graham again!. We rest till the next day and Bury Graham. We get to know Gnome newcomer Celine a bit more (we learn that she goes by many different names, including: Celine, Britteny, Kylo, Lylo). We decide to head for Stirge wood and exact revenge for grahams cruel demise. We travel a while and by evening get to the outskirts of the wood. Celene (Britteny, Kylo, Lylo ) somehow communicates with a passing Mole and learns there is webs in the wood!, these strange Gnomes!). Bill does his tracking thang and finds footprints. We decide to camp down for the night. On Sir Bic’s watch the camp is attacked by a large humanoid. Quickly rousing his companions they wake to see the Troll enter the camp and attack. Bill is clawed hard by the Troll, he hits back but misses the beast. Tim not having time to don his armor , grabs his shield and runs in to heal Bill. Bree rushes in to attack the Troll but it rakes the monk with its claws and renders him unconscious (AOO) (-7hp) The Troll screams with glee as it swipes at Sir Bic and fells the paladin. Tim heals Bic immediately who gets back up and engages his attacker again. Bill launches at the Troll with hatred, as it is one of his favoured enemies. Duel wielding, he hits hard twice, but still the Troll stands. We notice his wounds seem to be healing!. The Troll swipes at Bill and knocks him out. Bree, unconscious, stops bleeding from his claw wounds. Celene manages to drag Bree away from the Troll who is now attacking Bic. Bic scores a critical hit on the slimy creature but it still does not fall. Indeed it responds by clawing Tim into unconsciousness. Celene fires arrows then moves and bandages Tim so he dosen’t bleed to death, then drags him out of the way. Bic eventually gets the killing blow and declares “Chop him up and Burn him, Burn him, Burn him”… We do. Tim and Bree are still unconscious from the battle and Bic, Bill and Celene pretty hurt. Celene dances around impressed with her performance and that she is still standing, she certainly seems to have earnt her stripes. We bed down for the night again…. And are awoken by four Stirges attacking us. Celene & Bic get blood drained from them, but nothing to bad before the Stirges are destroyed. We decide we are too hurt to carry on, and staying in the wilderness is proving difficult. We decide to head back to Crimmor to rest up. Once we get into Crimmor Bill notices that his purse is missing. Upset about this Bill makes it known to local townsfolk that if he finds who did this, there will be retribution. Celene (Britteny, Kylo, Lylo), and Bic tend to Bree and Tim in the Inn. Once they are all a little healed the party make for Fairhill to go and train their abilities. We travel all day, then rest up at night. A Owlbear strikes on Bill’s watch. Bill wades in with a mighty strike initially. Tim invokes his Family Domain power and they feel the warming presence (+4 ac). This is not enough to save poor Bill, who is struck down dead by the Owlbear. Sir Bic critical hits with his falchion but the beast dosent die. It replies by clawing Bic unconscious. Tim heals Bic back up. Bree and Celine are rendered unconscious, then the Owlbear snatches up Bill’s corpse and begins to run off with it (presumably to its lair to consume the dead dwarf). Sir Bic follows and slays the Owlbear and retrieves dead Bill. Tim heals Celine, and him and her and Sir Bic try once more to rest for the night. A unconscious Bree and a dead Bill lie next to them. They awake in the morning and continue on to Fairhill. We come to the woods where we buried some gnoll loot and retrieve this to sell. We discuss the burial of Bill and decide it fitting if he was buried in the woods here. We find and read his will and testament. He bequeaths to the party his +1 Dagger. Ahh Bless Him. Tim insists that he cast Burial Blessing on Bill for safety and they wait till 4pm so that Tim can pray for his daily spells. After the ceremony is completed and the party has said their final farewells to Bill, they continue on to Fairhill, dragging a unconscious Bree. They are jumped by three gnolls. Celene blows furiously on her whistle pipe inspiring us into battle. Tim aids Sir Bic with a guidance spell, this dosen’t seem to help however, as Bic is bashed into slumber by the gnolls. Celene exchanges blows with a gnoll and Tim heals Bic. Out of the bushes springs a halfling Rogue, Tim acknowledges his arrival with a smile.. Lannet. The rogue fells a gnoll quickly. Tim, bolstered by his kinmans arrival, wields his trusty morningstar and strikes and slays a gnoll. Tim heals Bree to consciousness with his last healing spell and they drag the unconscious Bic to Fairhill. At Fairhill the party meet with Shandril and tell her of recent events. She aids with healing and the party train (2 weeks). Money is extreamly tight and some of the party are unable to pay for traing in feats/skills at this time. Tim talks to Lannet of his rogue profession, expressing a interest in taking up this profession soon. Lannet agrees to be his trainer should he require. The party takes the hard descision to look for a replacement for Bill. But who will they find in this ramshackle town…. [/QUOTE]
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