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The Crucible of Freya vs. The Lost City of Barakus
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<blockquote data-quote="spectre72" data-source="post: 1521685" data-attributes="member: 18885"><p>I have been running a PBEM game set in the Kingdoms of Kalamar.</p><p></p><p>I started out with the Wizards Amulet and went into the Crucible of Freya.</p><p></p><p>These two combined with the additional adventure info on Necromanacers website, combined with my GM skills have turned two simple modules into the start of a campaign that has lasted quite a while playing online (Online PBEM seem to run much slower as everything is done online with no face to face contact).</p><p></p><p>The party has finally moved onto the next story arc which will start with the "Sinister Secret at Saltmarsh".</p><p></p><p>The biggest complaint that I would give for the Crucible/Amulet combination is that they are fairly linear, but with a little imagination and the extra stuff that Necromancer gives you you can flesh things out and make things a little more interesting for you and your players.</p><p></p><p>As the party heads to Saltmarsh they have befriended the town, and have plans to rebuild the keep.</p><p></p><p>And this has given me a concrete hook to get the players to go adventuring in the area as they now feel obligated to protect the village, and their home in the future.</p><p></p><p>I also suckered them with a couple of NPC's that have now married members of the party.</p><p></p><p>One a crossbow wedding, and the other an infatuated with a young female monk who put was able to put the big bad ranger in his place and has a fiery temper.</p><p></p><p>This gives them an additional reason to fight for the town as they now have loved ones behind that will suffer if they fail.</p><p></p><p>All of this has led up to getting the group so they feel like part of the town, and they want to defend it from harm.</p><p></p><p>Most of the extra work involved adding NPC's to the town for the group to interact with. These include Ariana the "Wise Woman" (Witch), Sirya the Monk (Headstrong Daughter of the Magistrate), Willow the housekeeper at the home lent to the party, Allexa (The golddigging tramp who trapped the rogue in marriage), Valdis (Pirate of Player who quit the game. I had him join the local militia as an NPC), and Jocasta (reincarnated Basirian Dancer of party member who died - now Dryad).</p><p></p><p>The group has reached 3rd level and I still have many side adventures that are available to me in the immediate area around Fairhill.</p><p></p><p>I have the Lost City of Barakus and like it, but I bought it after the campaign started.</p><p></p><p>Scott</p></blockquote><p></p>
[QUOTE="spectre72, post: 1521685, member: 18885"] I have been running a PBEM game set in the Kingdoms of Kalamar. I started out with the Wizards Amulet and went into the Crucible of Freya. These two combined with the additional adventure info on Necromanacers website, combined with my GM skills have turned two simple modules into the start of a campaign that has lasted quite a while playing online (Online PBEM seem to run much slower as everything is done online with no face to face contact). The party has finally moved onto the next story arc which will start with the "Sinister Secret at Saltmarsh". The biggest complaint that I would give for the Crucible/Amulet combination is that they are fairly linear, but with a little imagination and the extra stuff that Necromancer gives you you can flesh things out and make things a little more interesting for you and your players. As the party heads to Saltmarsh they have befriended the town, and have plans to rebuild the keep. And this has given me a concrete hook to get the players to go adventuring in the area as they now feel obligated to protect the village, and their home in the future. I also suckered them with a couple of NPC's that have now married members of the party. One a crossbow wedding, and the other an infatuated with a young female monk who put was able to put the big bad ranger in his place and has a fiery temper. This gives them an additional reason to fight for the town as they now have loved ones behind that will suffer if they fail. All of this has led up to getting the group so they feel like part of the town, and they want to defend it from harm. Most of the extra work involved adding NPC's to the town for the group to interact with. These include Ariana the "Wise Woman" (Witch), Sirya the Monk (Headstrong Daughter of the Magistrate), Willow the housekeeper at the home lent to the party, Allexa (The golddigging tramp who trapped the rogue in marriage), Valdis (Pirate of Player who quit the game. I had him join the local militia as an NPC), and Jocasta (reincarnated Basirian Dancer of party member who died - now Dryad). The group has reached 3rd level and I still have many side adventures that are available to me in the immediate area around Fairhill. I have the Lost City of Barakus and like it, but I bought it after the campaign started. Scott [/QUOTE]
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