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<blockquote data-quote="Rystil Arden" data-source="post: 3145148" data-attributes="member: 29014"><p>*Ashnar moves around, although it isn't obvious if there is a position less open to attack, and he readies an attack with his new wand.*</p><p></p><p>(OOC: Okay the monster descriptions state that characters can be caught flat-footed by the reappearing monsters attacking, so the way I'll handle the readied actions is that, unlike normal readied actions which always go first, these go either before or after based on if you were caught flat-footed. Either way, I'll definitely give you your readied actions)</p><p></p><p>*Suddenly, the eight creatures flash back into being, located directly adjacent to Ashnar, Tenebrynn, Vanitri, and Rinaldo, though well within reach of Hogarth. Tenebrynn, Vanitri, and Rinaldo are quick on the uptake, but Ashnar and Hogarth are left flat-footed. The creatures attack with their vicious triple bites, once again ignoring Laynie as if she wasn't there and focusing two attacks on each of the injured, with the remaining four spread between Hogarth, Vanitri, and Ashnar.*</p><p></p><p>*Before that can happen, however, Vanitri and Ashnar make their own attacks. Vanitri can't flank the enemy for a Sneak Attack, but he still knows exactly where to strike. Eerily, the creature seems to know exactly where he is going to strike too, and it appears extremely unhappy just before Vanitri's blow strikes, twisting and dodging and defending the exact point where Vanitri was going to strike but still not enough to stop him from spilling vitals. Still, it isn't quite enough to down it. One of the others looks at the injury of its ally and is extraordinarily unhappy about this.*</p><p></p><p>*Ashnar fires his ray fairly well, but his target knows exactly where to zig and where to zag to completely ignore the attack, beginning its motion before Ashnar even finishes his spell.* </p><p></p><p>*Due to intelligent clustering, the party managed to make flanking impossible for the creatures, so Tenebrynn avoids attacks, his force shield swivelling to block as his mithral armour deflects another blow and Rinaldo manages to duck and roll under the attacks, but the others are not so lucky, each taking a nasty blow.*</p><p></p><p>*Meanwhile, Rinaldo finally gets off his own attack, taking a stab with his rapier, but the creature twists out of the way before the blow is even halfway finished, and Rinaldo lacks the strength to follow-through and continue the impale (Weapon Finesse would have helped though).*</p><p></p><p>*Just as suddenly, all the creatures vanish.*</p><p></p><p>(OOC: Hogarth takes 17 Damage</p><p>Vanitri takes 16 Damage and avoids a critical</p><p>Ashnar takes 14 Damage </p><p></p><p>Vanitri crits for 18 Damage to TM2!</p><p></p><p>Tenebrynn and Hogarth's Turn, followed by delayers)</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3145148, member: 29014"] *Ashnar moves around, although it isn't obvious if there is a position less open to attack, and he readies an attack with his new wand.* (OOC: Okay the monster descriptions state that characters can be caught flat-footed by the reappearing monsters attacking, so the way I'll handle the readied actions is that, unlike normal readied actions which always go first, these go either before or after based on if you were caught flat-footed. Either way, I'll definitely give you your readied actions) *Suddenly, the eight creatures flash back into being, located directly adjacent to Ashnar, Tenebrynn, Vanitri, and Rinaldo, though well within reach of Hogarth. Tenebrynn, Vanitri, and Rinaldo are quick on the uptake, but Ashnar and Hogarth are left flat-footed. The creatures attack with their vicious triple bites, once again ignoring Laynie as if she wasn't there and focusing two attacks on each of the injured, with the remaining four spread between Hogarth, Vanitri, and Ashnar.* *Before that can happen, however, Vanitri and Ashnar make their own attacks. Vanitri can't flank the enemy for a Sneak Attack, but he still knows exactly where to strike. Eerily, the creature seems to know exactly where he is going to strike too, and it appears extremely unhappy just before Vanitri's blow strikes, twisting and dodging and defending the exact point where Vanitri was going to strike but still not enough to stop him from spilling vitals. Still, it isn't quite enough to down it. One of the others looks at the injury of its ally and is extraordinarily unhappy about this.* *Ashnar fires his ray fairly well, but his target knows exactly where to zig and where to zag to completely ignore the attack, beginning its motion before Ashnar even finishes his spell.* *Due to intelligent clustering, the party managed to make flanking impossible for the creatures, so Tenebrynn avoids attacks, his force shield swivelling to block as his mithral armour deflects another blow and Rinaldo manages to duck and roll under the attacks, but the others are not so lucky, each taking a nasty blow.* *Meanwhile, Rinaldo finally gets off his own attack, taking a stab with his rapier, but the creature twists out of the way before the blow is even halfway finished, and Rinaldo lacks the strength to follow-through and continue the impale (Weapon Finesse would have helped though).* *Just as suddenly, all the creatures vanish.* (OOC: Hogarth takes 17 Damage Vanitri takes 16 Damage and avoids a critical Ashnar takes 14 Damage Vanitri crits for 18 Damage to TM2! Tenebrynn and Hogarth's Turn, followed by delayers) [/QUOTE]
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