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The Crypt of Istaris - 5e conversion (and customization)
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<blockquote data-quote="pukunui" data-source="post: 6785483" data-attributes="member: 54629"><p>Oh, and if I go with the earth cultists, I could also make the effect of the explosion be like that of a <em>devastation orb of earth</em> rather than an actual explosion. So the PCs wouldn't automatically be killed if they fail the quest, but their hometown will be left in ruins - and lots of the villagers will probably die as their houses fall on top of them or get swallowed up into fissures.</p><p></p><p>EDIT: Or maybe I could just have them place an actual <em>devastation orb</em> in the tomb with the idea that the lingering magic will amplify its effects when the planets align at midnight, which will cause the <em>earthquake</em> spell to affect everything within several miles, rather than just 1 mile. That way, the PCs would need to find and disable or destroy the <em>devastation orb</em> rather than the mage's corpse and magic amulet. Or maybe I could have there be two of the orbs in order to retain that aspect of the adventure.</p></blockquote><p></p>
[QUOTE="pukunui, post: 6785483, member: 54629"] Oh, and if I go with the earth cultists, I could also make the effect of the explosion be like that of a [I]devastation orb of earth[/I] rather than an actual explosion. So the PCs wouldn't automatically be killed if they fail the quest, but their hometown will be left in ruins - and lots of the villagers will probably die as their houses fall on top of them or get swallowed up into fissures. EDIT: Or maybe I could just have them place an actual [I]devastation orb[/I] in the tomb with the idea that the lingering magic will amplify its effects when the planets align at midnight, which will cause the [I]earthquake[/I] spell to affect everything within several miles, rather than just 1 mile. That way, the PCs would need to find and disable or destroy the [I]devastation orb[/I] rather than the mage's corpse and magic amulet. Or maybe I could have there be two of the orbs in order to retain that aspect of the adventure. [/QUOTE]
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The Crypt of Istaris - 5e conversion (and customization)
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