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The Crypt of St. Bethesda
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<blockquote data-quote="Simon Collins" data-source="post: 2008113" data-attributes="member: 9860"><p>Beware! This review contains major spoilers.</p><p></p><p>This is the seventh booster adventure by AEG. It is designed for five to eight characters of level 2-4. It costs $2.49.</p><p></p><p>Production and Presentation: This module is 16 pages but each page is only ½ the width of an A4 page. The front (soft)cover features poor colour artwork, the back cover features an introduction for the players to the adventure. There are several pieces of basic black & white internal artwork, and the central pages contain a basic map of the catacombs beneath St. Bethesda’s cathedral, sufficient to run the adventure (this one has a scale!). The final page and the inside back cover contains OGL bumpf. The inside front cover contains advertising. In addition, one of the pages contains a space for notes (i.e. a wasted page).</p><p></p><p>The Story: The PCs discover a corpse on the streets of the town they are staying in. Shortly after, the town guards arrive - ready to arrest the PCs. A trail of slime leads from the corpse to a series of rooms below an abandoned church. Along with monsters including some ghouls, a giant spider and some bandits, a Wormwraith - a new monster composed of a hive-mind bundle of sentient lavender worms that invade corpses and animate them - lurk below. The heroes disturbed the Wormwraith as it sought to pass on in seed-form to another victim before it’s present host collapsed. The guard force the PCs (one way or another) to investigate the trail.</p><p></p><p>The High Points: The main monster, the Wormwraith, is an interesting idea and the town setting is a good one – other than that, there is little else to set this adventure apart.</p><p></p><p>The Low Points: Though the intro begins with action, the players may feel a bit railroaded into exploring the Wormwraith’s lair. The rest of the lair is standard fare with little in the way of new ideas and minimal information on roleplaying the NPCs. The wasted ‘Notes’ page annoyed me as it could have been used to expand the available information.</p><p></p><p>Conclusion: I have to give this bland module a Poor rating, though it nearly got an Average rating due to the main protagonist. Of the first seven AEG modules, this is the worst to my mind.</p></blockquote><p></p>
[QUOTE="Simon Collins, post: 2008113, member: 9860"] Beware! This review contains major spoilers. This is the seventh booster adventure by AEG. It is designed for five to eight characters of level 2-4. It costs $2.49. Production and Presentation: This module is 16 pages but each page is only ½ the width of an A4 page. The front (soft)cover features poor colour artwork, the back cover features an introduction for the players to the adventure. There are several pieces of basic black & white internal artwork, and the central pages contain a basic map of the catacombs beneath St. Bethesda’s cathedral, sufficient to run the adventure (this one has a scale!). The final page and the inside back cover contains OGL bumpf. The inside front cover contains advertising. In addition, one of the pages contains a space for notes (i.e. a wasted page). The Story: The PCs discover a corpse on the streets of the town they are staying in. Shortly after, the town guards arrive - ready to arrest the PCs. A trail of slime leads from the corpse to a series of rooms below an abandoned church. Along with monsters including some ghouls, a giant spider and some bandits, a Wormwraith - a new monster composed of a hive-mind bundle of sentient lavender worms that invade corpses and animate them - lurk below. The heroes disturbed the Wormwraith as it sought to pass on in seed-form to another victim before it’s present host collapsed. The guard force the PCs (one way or another) to investigate the trail. The High Points: The main monster, the Wormwraith, is an interesting idea and the town setting is a good one – other than that, there is little else to set this adventure apart. The Low Points: Though the intro begins with action, the players may feel a bit railroaded into exploring the Wormwraith’s lair. The rest of the lair is standard fare with little in the way of new ideas and minimal information on roleplaying the NPCs. The wasted ‘Notes’ page annoyed me as it could have been used to expand the available information. Conclusion: I have to give this bland module a Poor rating, though it nearly got an Average rating due to the main protagonist. Of the first seven AEG modules, this is the worst to my mind. [/QUOTE]
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