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The Crypt Thing - ever used/experienced one?
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<blockquote data-quote="invokethehojo" data-source="post: 5574350" data-attributes="member: 62525"><p>I have used said monster since I didn't start until 2e, but I think there could be a good use for such a thing. I agree it could result in mostly frustration, but if done right it could be cool. </p><p></p><p>My idea would be to make a small dungeon, maybe with a few large rooms and lots of interconnected hallways. Some of the rooms would have monsters that would keep spawning. Such as a pit of black goup that coughed up 1 zombie every 10 rounds or so. Have another room has a crack in the ceiling where a bat flies out 1 every 10 rounds or so, or maybe an orc claws his way down through. Also, have the hallways shift every so often, so some close and some open up.</p><p></p><p>Stick the crypt thing in a central room, something they need to get past to get out or get what they came for, and every time it teleports them they will end up in of those rooms. A fight will ensue, since the enemies will have had time to build up, then the hallways will cause a little confusion, and probably some enemies will have spilled out into them as well. Maybe some hallways would have spawn points as well. </p><p></p><p>Something like this could be fun, but there would have to be some kind of puzzle or something that would allow you to get back to the crypt thing after a few tries.</p><p></p><p>Just an idea</p></blockquote><p></p>
[QUOTE="invokethehojo, post: 5574350, member: 62525"] I have used said monster since I didn't start until 2e, but I think there could be a good use for such a thing. I agree it could result in mostly frustration, but if done right it could be cool. My idea would be to make a small dungeon, maybe with a few large rooms and lots of interconnected hallways. Some of the rooms would have monsters that would keep spawning. Such as a pit of black goup that coughed up 1 zombie every 10 rounds or so. Have another room has a crack in the ceiling where a bat flies out 1 every 10 rounds or so, or maybe an orc claws his way down through. Also, have the hallways shift every so often, so some close and some open up. Stick the crypt thing in a central room, something they need to get past to get out or get what they came for, and every time it teleports them they will end up in of those rooms. A fight will ensue, since the enemies will have had time to build up, then the hallways will cause a little confusion, and probably some enemies will have spilled out into them as well. Maybe some hallways would have spawn points as well. Something like this could be fun, but there would have to be some kind of puzzle or something that would allow you to get back to the crypt thing after a few tries. Just an idea [/QUOTE]
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