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The Crypt Thing - ever used/experienced one?
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<blockquote data-quote="Aluvial" data-source="post: 5574871" data-attributes="member: 6862"><p>I used this creature as a tomb protector a few times. I never made it mobile, but I always had it at the mid-point of the tomb guarding the door that led further in. Someone would usually get transported although I can't remember the instances except one...</p><p> </p><p>The group were moving through some hills (Cairn) and smelled something rotting. Undead during High Summer (they think) and off they go. They came across a low hill found bodies all across the top of it. They searched, found some decent treasure on the bodies, and the door to the tomb at the base of the hill. Thinking something unintelligent left the dead and the gear up top, they entered to slay the creature... Midway through, they encounter the Crypt Thing and it about a third of the group failed (2 or 3). I sent those players out of the room (which is what I always due when the group gets split). The others destroyed the crypt thing and moved around the smallish tomb looking for their comrades (I remember having a player who "knew" it was a Crypt Thing and wanted to find the other players. Being near the end of the gaming sesssion, I lef the game room and told the others their fate and sent them home, about an hour early. This was HIGHLY suspicious to the other group and they spent nearly the whole hour scouring the tomb. Not finding thier friends, they decided to leave.... and found them on the top of the hill, broken from the fall they had taken when the CT teleported them straight into the air. </p><p> </p><p>Ahh, the good ol' days when high falls always killed without magical aid... or at least they did in my campaigns.</p><p> </p><p>Aluvial</p></blockquote><p></p>
[QUOTE="Aluvial, post: 5574871, member: 6862"] I used this creature as a tomb protector a few times. I never made it mobile, but I always had it at the mid-point of the tomb guarding the door that led further in. Someone would usually get transported although I can't remember the instances except one... The group were moving through some hills (Cairn) and smelled something rotting. Undead during High Summer (they think) and off they go. They came across a low hill found bodies all across the top of it. They searched, found some decent treasure on the bodies, and the door to the tomb at the base of the hill. Thinking something unintelligent left the dead and the gear up top, they entered to slay the creature... Midway through, they encounter the Crypt Thing and it about a third of the group failed (2 or 3). I sent those players out of the room (which is what I always due when the group gets split). The others destroyed the crypt thing and moved around the smallish tomb looking for their comrades (I remember having a player who "knew" it was a Crypt Thing and wanted to find the other players. Being near the end of the gaming sesssion, I lef the game room and told the others their fate and sent them home, about an hour early. This was HIGHLY suspicious to the other group and they spent nearly the whole hour scouring the tomb. Not finding thier friends, they decided to leave.... and found them on the top of the hill, broken from the fall they had taken when the CT teleported them straight into the air. Ahh, the good ol' days when high falls always killed without magical aid... or at least they did in my campaigns. Aluvial [/QUOTE]
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