Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Cult of Abaddon - Release from NuTSR/TheEvilDM
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="adamantyr" data-source="post: 8560248" data-attributes="member: 71147"><p>I just spent a little time looking at WTG's example page from their upcoming "The Haunted Ruins". The layout and artwork are well done. The writing is... well it isn't good. It's far better than Abaddon, but that's a low bar.</p><p></p><p>The biggest issue is the target audience. The sections meant for the GM have phrases like "Appears to be" and "NPC appears to be this". The GM needs definitive statements like "The walls ARE this." and "The NPC IS a heavy-set man". </p><p></p><p>There are many run-on sentences, and sentences with commas in the wrong place. And I'm not sure why they spend space on giving GM advice. It feels like every OSR publisher thinks they have to tell you how to run a game.</p><p></p><p>And then you have a sentence like this: "Briar is a hub for merchant loads coming from Moordeep and Drakmar which are port towns, and Dark Home the largest city in Amaria." Okay, first off, loads?! Was the word you were looking for "caravans" or just cross out loads entirely as it's redundant? Also, shoehorning in three cities that don't even come up in the adventure is a little odd. My guess is they plan to sell a campaign setting down the road. Nothing wrong with that, just a jarring place to do an info drop.</p><p></p><p>I'm probably being over-critical. I just think the key to a good module is good writing and communication. WTG definitely nailed the art and layout, and it would be nice to see the writing brought up to a similar level. Since it comes out on the 10th, I imagine it's too late.</p></blockquote><p></p>
[QUOTE="adamantyr, post: 8560248, member: 71147"] I just spent a little time looking at WTG's example page from their upcoming "The Haunted Ruins". The layout and artwork are well done. The writing is... well it isn't good. It's far better than Abaddon, but that's a low bar. The biggest issue is the target audience. The sections meant for the GM have phrases like "Appears to be" and "NPC appears to be this". The GM needs definitive statements like "The walls ARE this." and "The NPC IS a heavy-set man". There are many run-on sentences, and sentences with commas in the wrong place. And I'm not sure why they spend space on giving GM advice. It feels like every OSR publisher thinks they have to tell you how to run a game. And then you have a sentence like this: "Briar is a hub for merchant loads coming from Moordeep and Drakmar which are port towns, and Dark Home the largest city in Amaria." Okay, first off, loads?! Was the word you were looking for "caravans" or just cross out loads entirely as it's redundant? Also, shoehorning in three cities that don't even come up in the adventure is a little odd. My guess is they plan to sell a campaign setting down the road. Nothing wrong with that, just a jarring place to do an info drop. I'm probably being over-critical. I just think the key to a good module is good writing and communication. WTG definitely nailed the art and layout, and it would be nice to see the writing brought up to a similar level. Since it comes out on the 10th, I imagine it's too late. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Cult of Abaddon - Release from NuTSR/TheEvilDM
Top