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The Cult of Fane
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<blockquote data-quote="Crothian" data-source="post: 2693419" data-attributes="member: 232"><p>[imager]http://www.enworld.org/shop/images/engs/product546/kyn_cultoffaneimg.jpg[/imager]</p><p></p><p> Ah, the joys of getting free product. In one of the billion threads that goes on on EN World there was a good discussion on reviewers that do not list if they get the product they reviewed as free or if they bought it. Now personally, I do not judge a book differently if I spent money on it or not but since it matters to some people I should include that information since I am not writing for myself but for the audience. It is good to get feedback like that because sometimes I am wrong and can do things better. Not only have I received this as a review copy but I got the campaign world of the Kyngdoms, the giant map of the world, and the Atlas all as review copies as well. Reviews of all of those can be found under the products in the review data base here on EN World. I mention them since the module is designed for that campaign world. </p><p></p><p> The module is a nice PDF by The Kyndoms. They have a nice campaign site that really shows everything the world has to offer. It is very well done and can easily be viewed to allow people to check and make sure the world is for them before they buy the PDFs. The PDF is fifty three pages long and very nicely laid out. These guys do a good job of making a PDF look good. The PDF is well book marked and has some great player handouts. I always enjoy player handouts and it is a great extra for an adventure to include it.</p><p></p><p> Cult of the Fane is a first level module and the first in a trilogy of modules. It can be played as a stand along and the author specifically addresses this option. The background of the module is pretty standard. There is a kobold problem that comes from a certain section of mountains. This brings up a local legend of bad things happening that foretold ages ago. So when a few local villagers go missing the town really wants someone to investigate. Enter the player characters. </p><p></p><p> The story starts in the town as the player investigate what is going on and eventually learn some of the secrets in an old mansion. Then the adventure takes them into the mountains to an old church. A brief description of the next two adventures is given as well with the promise that those like this can easily be used alone. Reading through this adventure and the section on how to change it to make it a stand alone confirms that it will be an easy module to run that way. </p><p></p><p> The encounters are nice and appropriate for the level of the module. There are none that I would call hard so fear of death or even worse a total party kill is not going to be a big issue. </p><p></p><p> The adventure is fitting for low level characters. It is not that complicated and it is pretty straight forward. The module would make a good beginning to a campaign and also ease players into the setting and the game if needed. The module is also not needed to be run in this setting. With a little work this could easily be made into a module for Forgotten Realms and Kalamar.</p></blockquote><p></p>
[QUOTE="Crothian, post: 2693419, member: 232"] [imager]http://www.enworld.org/shop/images/engs/product546/kyn_cultoffaneimg.jpg[/imager] Ah, the joys of getting free product. In one of the billion threads that goes on on EN World there was a good discussion on reviewers that do not list if they get the product they reviewed as free or if they bought it. Now personally, I do not judge a book differently if I spent money on it or not but since it matters to some people I should include that information since I am not writing for myself but for the audience. It is good to get feedback like that because sometimes I am wrong and can do things better. Not only have I received this as a review copy but I got the campaign world of the Kyngdoms, the giant map of the world, and the Atlas all as review copies as well. Reviews of all of those can be found under the products in the review data base here on EN World. I mention them since the module is designed for that campaign world. The module is a nice PDF by The Kyndoms. They have a nice campaign site that really shows everything the world has to offer. It is very well done and can easily be viewed to allow people to check and make sure the world is for them before they buy the PDFs. The PDF is fifty three pages long and very nicely laid out. These guys do a good job of making a PDF look good. The PDF is well book marked and has some great player handouts. I always enjoy player handouts and it is a great extra for an adventure to include it. Cult of the Fane is a first level module and the first in a trilogy of modules. It can be played as a stand along and the author specifically addresses this option. The background of the module is pretty standard. There is a kobold problem that comes from a certain section of mountains. This brings up a local legend of bad things happening that foretold ages ago. So when a few local villagers go missing the town really wants someone to investigate. Enter the player characters. The story starts in the town as the player investigate what is going on and eventually learn some of the secrets in an old mansion. Then the adventure takes them into the mountains to an old church. A brief description of the next two adventures is given as well with the promise that those like this can easily be used alone. Reading through this adventure and the section on how to change it to make it a stand alone confirms that it will be an easy module to run that way. The encounters are nice and appropriate for the level of the module. There are none that I would call hard so fear of death or even worse a total party kill is not going to be a big issue. The adventure is fitting for low level characters. It is not that complicated and it is pretty straight forward. The module would make a good beginning to a campaign and also ease players into the setting and the game if needed. The module is also not needed to be run in this setting. With a little work this could easily be made into a module for Forgotten Realms and Kalamar. [/QUOTE]
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