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The Cult of the Red Hand [OOC] (Recruiting)
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<blockquote data-quote="psychic mind flayer" data-source="post: 2898055" data-attributes="member: 35338"><p>Okay, time for character creation rules.</p><p></p><p>Characters must all be fifth level, with 10,001 XP.</p><p></p><p>Ability scores are to be rolled on Invisible Castle and must be generated by rolling 5d6 and choosing the best 3.</p><p></p><p>HP = 6 + CON for first level, 4 + CON for the rest.</p><p></p><p>The Variant Defense Bonus on pg. 15 is in play.</p><p>AC = 10 + DEX + Armor (if wearing any) + Defense Bonus</p><p></p><p>Psychic feats are allowable, as long as they are used reasonably (I don't want EVERYONE to be Sensitive, and a priest can't have 10 million psychic feats).</p><p></p><p>During gameplay, you do not die when you reach -10 HP. Instead, you die when you reach your negative Constitution score. For example, if your CON is 18, you die when you reach -18 HP. If your CON is 3 (a very unlucky number), then you die when you reach -3 HP.</p><p></p><p>Characters can have occult knowledge if it befits their personality or interests. However, they CANNOT have any Cthulhu Mythos knowledge whatsoever. This includes Mythos spells and being a member of Delta Green or some other Mythos-related organization. Other paranormal or occult societies are all right.</p><p></p><p>I will also be using an altered form of the Mythos - ALL gods revered by religions exist. Some may be avatars of Mythos beings, but they all exist and answer prayers and all the other godly stuff.</p><p></p><p>For the purposes of the game, all prayers and invocations will be considered spells. They will not have Sanity Losses or Ability Damage, unles the deity demands sacrifice. These are the only "spells" I will allow, except if you can justify how your character got a spell other than by Mythos means or by reading tomes. For example, Cast Out Devil is allowable for an exorcist.</p><p></p><p>I never like to bother with money, possessions, and equipment, unless you really want something special or want to buy something your character normally wouldn't. Otherwise, we'll just assume you've bought everything before the game takes place, as long as it's not outrageous (like a 1,000 room mansion for a guy who sweeps the sidewalks).</p><p></p><p>Apart from this, everything is as explained in the CoC sourcebook. If you have any questions, feel free to ask. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="psychic mind flayer, post: 2898055, member: 35338"] Okay, time for character creation rules. Characters must all be fifth level, with 10,001 XP. Ability scores are to be rolled on Invisible Castle and must be generated by rolling 5d6 and choosing the best 3. HP = 6 + CON for first level, 4 + CON for the rest. The Variant Defense Bonus on pg. 15 is in play. AC = 10 + DEX + Armor (if wearing any) + Defense Bonus Psychic feats are allowable, as long as they are used reasonably (I don't want EVERYONE to be Sensitive, and a priest can't have 10 million psychic feats). During gameplay, you do not die when you reach -10 HP. Instead, you die when you reach your negative Constitution score. For example, if your CON is 18, you die when you reach -18 HP. If your CON is 3 (a very unlucky number), then you die when you reach -3 HP. Characters can have occult knowledge if it befits their personality or interests. However, they CANNOT have any Cthulhu Mythos knowledge whatsoever. This includes Mythos spells and being a member of Delta Green or some other Mythos-related organization. Other paranormal or occult societies are all right. I will also be using an altered form of the Mythos - ALL gods revered by religions exist. Some may be avatars of Mythos beings, but they all exist and answer prayers and all the other godly stuff. For the purposes of the game, all prayers and invocations will be considered spells. They will not have Sanity Losses or Ability Damage, unles the deity demands sacrifice. These are the only "spells" I will allow, except if you can justify how your character got a spell other than by Mythos means or by reading tomes. For example, Cast Out Devil is allowable for an exorcist. I never like to bother with money, possessions, and equipment, unless you really want something special or want to buy something your character normally wouldn't. Otherwise, we'll just assume you've bought everything before the game takes place, as long as it's not outrageous (like a 1,000 room mansion for a guy who sweeps the sidewalks). Apart from this, everything is as explained in the CoC sourcebook. If you have any questions, feel free to ask. :) [/QUOTE]
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