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The Culture of Third Edition- Good or Bad?
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<blockquote data-quote="The_Gneech" data-source="post: 1472594" data-attributes="member: 6779"><p>WTF? Any GM worth their salt can challenge the players at any time. What "maximize options, minimize restrictions" means is not arbitrarily saying that wizards cannot possibly wield a sword, to pick a popular example.</p><p></p><p></p><p></p><p>Again, WTF? I suppose my players weren't challenged when they were trying to cross that narrow glass bridge during a blinding thunderstorm? Oh, and convincing the hostile wood elves to give them shelter and resurrect one of their slain comrades, that was a cakewalk, too.</p><p></p><p></p><p></p><p>Dude, I don't know what got you so riled up, but this is just out there.</p><p></p><p>3e is the first time since its inception that the rules of <em>D&D</em> make a lick of sense. To use a simple example, in previous editions a 5th level fighter was a 5th level fighter was a 5th level fighter -- the difference between them was primarily a matter of which weapon they specialized in. In 3e, you can have an archer, a living wall, a grappler, somebody who jumps into a group and mows 'em down, a one-on-one duelist, etc., determined solely by your selection of feats. This is somehow a BAD thing? I don't think so!</p><p></p><p>If you <em>want</em> arbitrary restrictions (along the "wizards can't ever possibly wield swords" line), it's simple as pie: you make that a house rule. Fortunately, all those other GMs out there who don't want that particular restriction, don't have to deal with it now. In a recent campaign I ran, there were no dwarves, gnomes, or halflings -- as arbitrary a restriction as they come -- and there was no difficulty whatsoever.</p><p></p><p>3e rules! And 3.5 is even better. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> <em>D&D</em> is finally worth playing!</p><p></p><p> -The Gneech <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="The_Gneech, post: 1472594, member: 6779"] WTF? Any GM worth their salt can challenge the players at any time. What "maximize options, minimize restrictions" means is not arbitrarily saying that wizards cannot possibly wield a sword, to pick a popular example. Again, WTF? I suppose my players weren't challenged when they were trying to cross that narrow glass bridge during a blinding thunderstorm? Oh, and convincing the hostile wood elves to give them shelter and resurrect one of their slain comrades, that was a cakewalk, too. Dude, I don't know what got you so riled up, but this is just out there. 3e is the first time since its inception that the rules of [I]D&D[/I] make a lick of sense. To use a simple example, in previous editions a 5th level fighter was a 5th level fighter was a 5th level fighter -- the difference between them was primarily a matter of which weapon they specialized in. In 3e, you can have an archer, a living wall, a grappler, somebody who jumps into a group and mows 'em down, a one-on-one duelist, etc., determined solely by your selection of feats. This is somehow a BAD thing? I don't think so! If you [I]want[/I] arbitrary restrictions (along the "wizards can't ever possibly wield swords" line), it's simple as pie: you make that a house rule. Fortunately, all those other GMs out there who don't want that particular restriction, don't have to deal with it now. In a recent campaign I ran, there were no dwarves, gnomes, or halflings -- as arbitrary a restriction as they come -- and there was no difficulty whatsoever. 3e rules! And 3.5 is even better. ;) [I]D&D[/I] is finally worth playing! -The Gneech :cool: [/QUOTE]
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